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	<title>Saturnboy &#187; custom component</title>
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	<description>Code, Work, and Life</description>
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		<title>Spark TreeList</title>
		<link>http://saturnboy.com/2011/09/spark-treelist/</link>
		<comments>http://saturnboy.com/2011/09/spark-treelist/#comments</comments>
		<pubDate>Sat, 10 Sep 2011 04:36:57 +0000</pubDate>
		<dc:creator>justin</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[custom component]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[flex45]]></category>

		<guid isPermaLink="false">http://saturnboy.com/?p=1883</guid>
		<description><![CDATA[Did a little bit of vanilla Flex work recently, and I needed a Tree component to display an object hierarchy. Everyone, by now, hopefully knows that mx:DataGrid and mx:Tree are two of the crappiest, bug ridden, worst performing components from Flex 3. And, everyone by now, has left the buggy world of Flex 3 behind [...]]]></description>
			<content:encoded><![CDATA[<p>Did a little bit of vanilla Flex work recently, and I needed a Tree component to display an object hierarchy. Everyone, by now, hopefully knows that <code>mx:DataGrid</code> and <code>mx:Tree</code> are two of the crappiest, bug ridden, worst performing components from Flex 3. And, everyone by now, has left the buggy world of Flex 3 behind and entered the world Flex 4 and the vastly improved Spark components.  With the arrival of Flex 4.5 this summer, Adobe finally gave us a rewritten Spark-based <code>DataGrid</code>. Alas, no updated <code>Tree</code> yet, so I had to write my own.  So once again, I turned to the trusty combo of <code>List</code> plus custom <code>ItemRenderer</code> to make pure-Spark custom <code>TreeList</code> component that doesn&#8217;t suck.</p>
<p>Alex Harui is the guru of turning a Flex 4 Spark <code>List</code> into a look-alike for the old Flex 3 component using skins and a custom <code>ItemRenderer</code>. Alex has used <code>List</code> + <code>ItemRenderer</code> to make a <a href="http://blogs.adobe.com/aharui/2009/12/spark_list_spark_list_spark_da.html">DataGrid</a>, <a href="http://blogs.adobe.com/aharui/2010/01/spark_datefield_and_colorpicke.html">DateField</a>, <a href="http://blogs.adobe.com/aharui/2010/01/spark_datefield_and_colorpicke.html">ColorPicker</a>, <a href="http://blogs.adobe.com/aharui/2010/02/spark_menu_and_menubar.html">Menu + MenuBar</a>, and even an <a href="http://blogs.adobe.com/aharui/2009/12/displaying_tree-like_hierarchi.html">XML-based TreeList</a>. Unfortunately, Alex&#8217;s <code>TreeList</code> assumes incoming XML, and I needed a <code>TreeList</code> that could display a simple object hierarchy (root node with children, and those children have children, etc.). Since I couldn&#8217;t find exactly what I wanted, I decided to build it myself.</p>
<h3>Flattener</h3>
<p>The key step to getting a hierarchy of objects to display as a list is: flatten the list, duh!  Or at least flatten the part of the tree you wish to display. So, I built a simple adapter class that turns an object hierarchy into an <code>ArrayList</code> that can be given directly to a <code>List</code>&#8216;s <code>dataProvider</code>.</p>
<p class="bottom">Here&#8217;s the actual flattener, but with just the comments not the code:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;"><span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">class</span> MyObjFlattenedList <span style="color: #0066CC;">extends</span> ArrayList <span style="color: #66cc66;">&#123;</span>
&nbsp;
    <span style="color: #808080; font-style: italic;">//the root object</span>
    <span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">var</span> <span style="color: #0066CC;">_root</span>:MyObj;
&nbsp;
    <span style="color: #808080; font-style: italic;">//list of open nodes</span>
    <span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">var</span> _openList:<span style="color: #0066CC;">Array</span>;
&nbsp;
    <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> MyObjFlattenedList<span style="color: #66cc66;">&#40;</span>root:MyObj<span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#123;</span>
        <span style="color: #0066CC;">_root</span> = root;
        _openList = <span style="color: #66cc66;">&#91;</span><span style="color: #66cc66;">&#93;</span>;
        reset<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
        ...
    <span style="color: #66cc66;">&#125;</span>
&nbsp;
    <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> reset<span style="color: #66cc66;">&#40;</span>openList:<span style="color: #0066CC;">Array</span> = <span style="color: #000000; font-weight: bold;">null</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span>
        <span style="color: #808080; font-style: italic;">//init the flattened list, starting at root</span>
        _openList = <span style="color: #66cc66;">&#40;</span>openList == <span style="color: #000000; font-weight: bold;">null</span> ? <span style="color: #66cc66;">&#91;</span><span style="color: #66cc66;">&#93;</span> : openList<span style="color: #66cc66;">&#41;</span>;
        <span style="color: #000000; font-weight: bold;">var</span> a:<span style="color: #0066CC;">Array</span> = <span style="color: #66cc66;">&#91;</span><span style="color: #66cc66;">&#93;</span>;
        addItemToList<span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">_root</span>, a<span style="color: #66cc66;">&#41;</span>;
        <span style="color: #0066CC;">this</span>.<span style="color: #006600;">source</span> = a;
    <span style="color: #66cc66;">&#125;</span>
&nbsp;
    <span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">function</span> addItemToList<span style="color: #66cc66;">&#40;</span>obj:MyObj, a:<span style="color: #0066CC;">Array</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span>
        <span style="color: #808080; font-style: italic;">//recursively walk obj and all of its &quot;open&quot; children to build</span>
        <span style="color: #808080; font-style: italic;">//a flattened list that is returned in array a</span>
    <span style="color: #66cc66;">&#125;</span>
&nbsp;
    <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> isItemOpen<span style="color: #66cc66;">&#40;</span>obj:MyObj<span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">Boolean</span> <span style="color: #66cc66;">&#123;</span>
        <span style="color: #808080; font-style: italic;">//true if obj has children and is &quot;open&quot;</span>
    <span style="color: #66cc66;">&#125;</span>
&nbsp;
    <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> openItem<span style="color: #66cc66;">&#40;</span>obj:MyObj<span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span>
        <span style="color: #808080; font-style: italic;">//add all of obj's children (if any) to the list</span>
    <span style="color: #66cc66;">&#125;</span>
&nbsp;
    <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> closeItem<span style="color: #66cc66;">&#40;</span>obj:MyObj<span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span>
        <span style="color: #808080; font-style: italic;">//remove all of obj's children (if any) from the list</span>
    <span style="color: #66cc66;">&#125;</span>
    ...
<span style="color: #66cc66;">&#125;</span></pre></div></div>

<p>There&#8217;s really not much to it.  When instantiated with a root object, the object hierarchy is walked recursively to build a flattened list of all the <i>open</i> nodes.  Once the initial list is built, <code>openItem()</code> can be called to open a node, and add all its children to the list.  Alternately, <code>closeItem()</code> can be called to close a node, and remove all its children from the list.</p>
<h3>Design</h3>
<p class="bottom">I used some basic styling and skinning, but the <code>ItemRenderer</code> does the majority of the work. Here&#8217;s the abbreviated version of <code>MyObjRenderer.mxml</code> with all the boring stuff edited out:</p>

<div class="wp_syntax"><div class="code"><pre class="mxml" style="font-family:monospace;"><span style="color: #000000;">&lt;?xml version=<span style="color: #ff0000;">&quot;1.0&quot;</span> encoding=<span style="color: #ff0000;">&quot;utf-8&quot;</span>?<span style="color: #7400FF;">&gt;</span></span>
<span style="color: #000000;"><span style="color: #7400FF;">&lt;s:ItemRenderer</span></span>
<span style="color: #000000;">    xmlns:fx=<span style="color: #ff0000;">&quot;http://ns.adobe.com/mxml/2009&quot;</span> </span>
<span style="color: #000000;">    xmlns:s=<span style="color: #ff0000;">&quot;library://ns.adobe.com/flex/spark&quot;</span></span>
<span style="color: #000000;">    width=<span style="color: #ff0000;">&quot;100%&quot;</span></span>
<span style="color: #000000;">    autoDrawBackground=<span style="color: #ff0000;">&quot;false&quot;</span><span style="color: #7400FF;">&gt;</span></span>
&nbsp;
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;fx:Script</span><span style="color: #7400FF;">&gt;</span></span>
        <span style="color: #000000;">&lt;!<span style="color: #66cc66;">&#91;</span>CDATA<span style="color: #66cc66;">&#91;</span></span>
<span style="color: #000000;">            <span style="color: #66cc66;">&#91;</span>Bindable<span style="color: #66cc66;">&#93;</span> private var _obj:MyObj;</span>
<span style="color: #000000;">            <span style="color: #66cc66;">&#91;</span>Bindable<span style="color: #66cc66;">&#93;</span> private var _hasChildren:Boolean = false;</span>
&nbsp;
<span style="color: #000000;">            private var _list:MyObjFlattenedList;</span>
&nbsp;
<span style="color: #000000;">            override public function set data<span style="color: #66cc66;">&#40;</span>val:Object<span style="color: #66cc66;">&#41;</span>:void <span style="color: #66cc66;">&#123;</span></span>
<span style="color: #000000;">                super.data = val;</span>
&nbsp;
<span style="color: #000000;">                if <span style="color: #66cc66;">&#40;</span>val != null<span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#123;</span></span>
<span style="color: #000000;">                    _obj = val as MyObj;</span>
&nbsp;
<span style="color: #000000;">                    var ownerList:List = owner as List;</span>
<span style="color: #000000;">                    _list = ownerList.dataProvider as MyObjFlattenedList;</span>
&nbsp;
<span style="color: #000000;">                    btn.selected = _list.isItemOpen<span style="color: #66cc66;">&#40;</span>_obj<span style="color: #66cc66;">&#41;</span>;</span>
<span style="color: #000000;">                    _hasChildren = <span style="color: #66cc66;">&#40;</span>_obj.children != null &amp;&amp; _obj.children.length <span style="color: #7400FF;">&gt;</span></span> 0);
                }
            }
&nbsp;
            private function toggleHandler():void {
                if (btn.selected) {
                    _list.openItem(_obj);
                } else {
                    _list.closeItem(_obj);
                }
            }
        ]]&gt;
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;/fx:Script</span><span style="color: #7400FF;">&gt;</span></span>
&nbsp;
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:states</span><span style="color: #7400FF;">&gt;</span></span>
        <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:State</span> name=<span style="color: #ff0000;">&quot;normal&quot;</span> <span style="color: #7400FF;">/&gt;</span></span>
        <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:State</span> name=<span style="color: #ff0000;">&quot;hovered&quot;</span> <span style="color: #7400FF;">/&gt;</span></span>
        <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:State</span> name=<span style="color: #ff0000;">&quot;selected&quot;</span> <span style="color: #7400FF;">/&gt;</span></span>
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;/s:states</span><span style="color: #7400FF;">&gt;</span></span>
&nbsp;
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:Rect</span> ...<span style="color: #7400FF;">&gt;</span></span>
&nbsp;
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:HGroup</span> ...<span style="color: #7400FF;">&gt;</span></span>
        <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:ToggleButton</span> id=<span style="color: #ff0000;">&quot;btn&quot;</span> click=<span style="color: #ff0000;">&quot;toggleHandler()&quot;</span> visible=<span style="color: #ff0000;">&quot;{_hasChildren}&quot;</span> ... <span style="color: #7400FF;">/&gt;</span></span>
&nbsp;
        <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:Group</span> id=<span style="color: #ff0000;">&quot;dot&quot;</span> visible=<span style="color: #ff0000;">&quot;{!_hasChildren}&quot;</span> ... <span style="color: #7400FF;">/&gt;</span></span>
&nbsp;
        <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:Label</span> ... <span style="color: #7400FF;">/&gt;</span></span>
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;/s:HGroup</span><span style="color: #7400FF;">&gt;</span></span>
<span style="color: #000000;"><span style="color: #7400FF;">&lt;/s:ItemRenderer</span><span style="color: #7400FF;">&gt;</span></span></pre></div></div>

<p>Each rendered item has a background <code>Rect</code> and a <code>Label</code>.  But most importantly, each row has either a ToggleButton (if the object has children) or some non-interactive visuals (if the object doesn&#8217;t have children it just gets a dot).  The toggle button is the key interactive element used to open or close the node, everything else is part of the visual gravy added to make the list look good.</p>
<p>Focusing on the functional stuff, if you look in the script block, you&#8217;ll see two functions: a <code>data()</code> setter and a <code>toggleHandler()</code> to handle toggle button clicks.  As expected, clicking the toggle button calls <code>openItem()</code> or <code>closeItem()</code> on the flattener adapter which adds or removes children from the flattened list, respectively.  The setter mostly sets up the local variables, but it notably computes if the object has children or not, and also sets the initial state of the toggle button.</p>
<h3>Conclusion</h3>
<p>With just a little effort, we can have a nice usable Spark TreeList component that looks decent.  More importantly, we have total control and can make the TreeList look like anything our designer can throw at us.  As is always the case, the combo of <code>List</code> + <code>ItemRenderer</code> proves to be awesome.  I tried to cover all the interesting pieces, but for the details, you&#8217;ll need to check out the source code.</p>
<p class="bottom">Here&#8217;s the finished product (view source enabled):</p>
<div id="flashcontent-objtreelist">
Flash is required.  <a href="http://www.adobe.com/go/getflashplayer">Get it here!</a>
</div>
<p>Use it and enjoy.</p>
<h5>Files</h5>
<ul>
<li><a href="http://saturnboy.com/proj/flex45/obj_treelist/ObjTreeList.html">ObjTreeList</a> (<a href="http://saturnboy.com/proj/flex45/obj_treelist/ObjTreeList.fxp">fxp download</a>)</li>
</ul>
<div>
<script type="text/javascript">
swfobject.embedSWF('http://saturnboy.com/proj/flex45/obj_treelist/ObjTreeList.swf', 'flashcontent-objtreelist', '240', '360', '10.3.0', 'playerProductInstall.swf', false, { bgColor:'#eeeeee', base:'.' });
</script>
</div>
]]></content:encoded>
			<wfw:commentRss>http://saturnboy.com/2011/09/spark-treelist/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Programmatic Skinning in Flex 4 &#8212; an FXG Clock</title>
		<link>http://saturnboy.com/2010/11/programmatic-skinning-in-flex-4-an-fxg-clock/</link>
		<comments>http://saturnboy.com/2010/11/programmatic-skinning-in-flex-4-an-fxg-clock/#comments</comments>
		<pubDate>Thu, 04 Nov 2010 06:22:27 +0000</pubDate>
		<dc:creator>justin</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[custom component]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[flex4]]></category>
		<category><![CDATA[skinning]]></category>

		<guid isPermaLink="false">http://saturnboy.com/?p=1576</guid>
		<description><![CDATA[I tried to push my Flex 4 skinning skills to the limit, and the result is a fancy clock skin. (click to see it in action) The fancy clock skin overlays a very simple clock component. The Clock component is quite underwhelming, but here it is in all of its abbreviated glory: public class Clock [...]]]></description>
			<content:encoded><![CDATA[<p>I tried to push my Flex 4 skinning skills to the limit, and the result is a fancy clock skin.</p>
<div class="span-14 top" style="min-height:510px; text-align:center;">
<a href="http://saturnboy.com/proj/flex4/clock/AnalogClock.html"><img src="http://saturnboy.com/proj/flex4/clock/clock.png" width="500" height="500" alt="clock" title="clock" /></a>
</div>
<div style="text-align:center; padding-bottom:10px;">(click to see it in action)</div>
<p class="bottom">The fancy clock skin overlays a very simple clock component.  The Clock component is quite underwhelming, but here it is in all of its abbreviated glory:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;"><span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">class</span> Clock <span style="color: #0066CC;">extends</span> SkinnableComponent <span style="color: #66cc66;">&#123;</span>
    <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">var</span> secAngle:<span style="color: #0066CC;">Number</span> = <span style="color: #cc66cc;">0.0</span>;
    <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">var</span> minAngle:<span style="color: #0066CC;">Number</span> = <span style="color: #cc66cc;">0.0</span>;
    <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">var</span> hourAngle:<span style="color: #0066CC;">Number</span> = <span style="color: #cc66cc;">0.0</span>;
    <span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">var</span> _timer:Timer;
    <span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">var</span> _tween:GTween;
&nbsp;
    <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> Clock<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#123;</span>
        ...
        _tween = <span style="color: #000000; font-weight: bold;">new</span> GTween<span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">this</span>, <span style="color: #cc66cc;">2</span>, ...<span style="color: #66cc66;">&#41;</span>;
        _timer = <span style="color: #000000; font-weight: bold;">new</span> Timer<span style="color: #66cc66;">&#40;</span><span style="color: #cc66cc;">2000</span>,<span style="color: #cc66cc;">30</span><span style="color: #66cc66;">&#41;</span>;
        _timer.<span style="color: #006600;">addEventListener</span><span style="color: #66cc66;">&#40;</span>TimerEvent.<span style="color: #006600;">TIMER</span>, tickHandler<span style="color: #66cc66;">&#41;</span>;
    <span style="color: #66cc66;">&#125;</span>
&nbsp;
    <span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">function</span> tickHandler<span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">e</span>:TimerEvent<span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span>
        <span style="color: #000000; font-weight: bold;">var</span> t:<span style="color: #0066CC;">Date</span> = <span style="color: #000000; font-weight: bold;">new</span> <span style="color: #0066CC;">Date</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
&nbsp;
        <span style="color: #000000; font-weight: bold;">var</span> h:<span style="color: #0066CC;">Number</span> = t.<span style="color: #0066CC;">getHours</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
        <span style="color: #000000; font-weight: bold;">var</span> m:<span style="color: #0066CC;">Number</span> = t.<span style="color: #0066CC;">getMinutes</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span> + h <span style="color: #66cc66;">*</span> <span style="color: #cc66cc;">60</span>;
        <span style="color: #000000; font-weight: bold;">var</span> s:<span style="color: #0066CC;">Number</span> = t.<span style="color: #0066CC;">getSeconds</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span> + m <span style="color: #66cc66;">*</span> <span style="color: #cc66cc;">60</span>;
        <span style="color: #000000; font-weight: bold;">var</span> ms:<span style="color: #0066CC;">Number</span> = t.<span style="color: #0066CC;">getMilliseconds</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
&nbsp;
        _tween.<span style="color: #006600;">proxy</span>.<span style="color: #006600;">secAngle</span> = -<span style="color: #cc66cc;">90</span> + s <span style="color: #66cc66;">*</span> <span style="color: #cc66cc;">6</span> + ms <span style="color: #66cc66;">*</span> <span style="color: #cc66cc;">0.006</span>;
        _tween.<span style="color: #006600;">proxy</span>.<span style="color: #006600;">minAngle</span> = -<span style="color: #cc66cc;">90</span> + s <span style="color: #66cc66;">*</span> <span style="color: #cc66cc;">0.1</span>;
        _tween.<span style="color: #006600;">proxy</span>.<span style="color: #006600;">hourAngle</span> = -<span style="color: #cc66cc;">90</span> + <span style="color: #66cc66;">&#40;</span>s <span style="color: #66cc66;">/</span> <span style="color: #cc66cc;">120</span><span style="color: #66cc66;">&#41;</span>;
    <span style="color: #66cc66;">&#125;</span>
    ...
<span style="color: #66cc66;">&#125;</span></pre></div></div>

<p>At the core of the Clock component is a single timer.  When the timer fires, it uses the current date to compute the angle of the hour hand, minute hand, and second hand.  The actual motion of the hands is managed via the awesome proxy functionality in Grant Skinner&#8217;s <a href="http://www.gskinner.com/libraries/gtween/">GTween</a> library.</p>
<p class="bottom">All the interesting FXG action takes place in the skin, so let&#8217;s check it out:</p>

<div class="wp_syntax"><div class="code"><pre class="mxml" style="font-family:monospace;"><span style="color: #000000;">&lt;?xml version=<span style="color: #ff0000;">&quot;1.0&quot;</span> encoding=<span style="color: #ff0000;">&quot;utf-8&quot;</span>?<span style="color: #7400FF;">&gt;</span></span>
<span style="color: #000000;"><span style="color: #7400FF;">&lt;s:Skin</span></span>
<span style="color: #000000;">        xmlns:fx=<span style="color: #ff0000;">&quot;http://ns.adobe.com/mxml/2009&quot;</span></span>
<span style="color: #000000;">        xmlns:s=<span style="color: #ff0000;">&quot;library://ns.adobe.com/flex/spark&quot;</span></span>
<span style="color: #000000;">        creationComplete=<span style="color: #ff0000;">&quot;complete()&quot;</span><span style="color: #7400FF;">&gt;</span></span>
&nbsp;
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;fx:Metadata</span><span style="color: #7400FF;">&gt;</span></span>
        [HostComponent(&quot;components.Clock&quot;)]
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;/fx:Metadata</span><span style="color: #7400FF;">&gt;</span></span>
&nbsp;
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;fx:Script</span><span style="color: #7400FF;">&gt;</span></span>
        <span style="color: #000000;">&lt;!<span style="color: #66cc66;">&#91;</span>CDATA<span style="color: #66cc66;">&#91;</span></span>
<span style="color: #000000;">            private function complete<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>:void <span style="color: #66cc66;">&#123;</span></span>
<span style="color: #000000;">                ...lots of programmatic FXG here...</span>
<span style="color: #000000;">            <span style="color: #66cc66;">&#125;</span></span>
<span style="color: #000000;">        <span style="color: #66cc66;">&#93;</span><span style="color: #66cc66;">&#93;</span><span style="color: #7400FF;">&gt;</span></span>
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;/fx:Script</span><span style="color: #7400FF;">&gt;</span></span>
&nbsp;
    ...lots of vanilla FXG here...
&nbsp;
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:Path</span> rotation=<span style="color: #ff0000;">&quot;{hostComponent.minAngle}&quot;</span> ...</span>
<span style="color: #000000;">    <span style="color: #7400FF;">&lt;s:Path</span> rotation=<span style="color: #ff0000;">&quot;{hostComponent.hourAngle}&quot;</span> ...</span>
<span style="color: #000000;">    <span style="color: #7400FF;">&lt;s:Path</span> rotation=<span style="color: #ff0000;">&quot;{hostComponent.secAngle}&quot;</span> ...</span>
<span style="color: #000000;"><span style="color: #7400FF;">&lt;/s:Skin</span><span style="color: #7400FF;">&gt;</span></span></pre></div></div>

<p>Getting data to the skin is done via the standard binding to <code>hostComponent</code>.  There is no need for the more complicated <code>partAdded()</code> and <code>partRemoved()</code> mechanism, because the Clock component is <i>not</i> intended for general use, unlike my previous components: <a href="http://saturnboy.com/2010/08/terrifictabbar-custom-component/">Terrific TabBar</a>, <a href="http://saturnboy.com/2010/07/supertextinput-building-a-custom-component/">SuperTextInput</a>, and <a href="http://saturnboy.com/2010/06/drawer-component-flex-4/">Drawer</a>.</p>
<p>The skin has a big block of programmatic FXG skinning, done in actionscript code inside the <code>complete()</code> handler which is fired by the <code>creationComplete</code> event.  It also has a big block of vanilla MXML declarative FXG skinning, which, most importantly, includes the clock hands and the previously mentioned binding to <code>hostComponent</code>.</p>
<p class="bottom">By its nature, a clock has a lot of identical elements that are positioned in a circle.  The obvious attack is to put the repeated elements in a loop, or set of loops, and go the programmatic route to construct the skin.  For example, the long thin ticks along the outer ring are constructed with a double loop.  Here&#8217;s the relevant snippet of code from inside the <code>complete()</code> handler:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;"><span style="color: #b1b100;">for</span> <span style="color: #b1b100;">each</span> <span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">var</span> i:<span style="color: #0066CC;">int</span> <span style="color: #b1b100;">in</span> <span style="color: #66cc66;">&#91;</span><span style="color: #cc66cc;">0</span>,<span style="color: #cc66cc;">30</span>,<span style="color: #cc66cc;">60</span>,<span style="color: #cc66cc;">90</span>,<span style="color: #cc66cc;">120</span>,<span style="color: #cc66cc;">150</span>,<span style="color: #cc66cc;">180</span>,<span style="color: #cc66cc;">210</span>,<span style="color: #cc66cc;">240</span>,<span style="color: #cc66cc;">270</span>,<span style="color: #cc66cc;">300</span>,<span style="color: #cc66cc;">330</span><span style="color: #66cc66;">&#93;</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#123;</span>
    <span style="color: #b1b100;">for</span> <span style="color: #b1b100;">each</span> <span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">var</span> j:<span style="color: #0066CC;">int</span> <span style="color: #b1b100;">in</span> <span style="color: #66cc66;">&#91;</span><span style="color: #cc66cc;">6</span>,<span style="color: #cc66cc;">12</span>,<span style="color: #cc66cc;">18</span>,<span style="color: #cc66cc;">24</span><span style="color: #66cc66;">&#93;</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#123;</span>
        <span style="color: #000000; font-weight: bold;">var</span> p:Path = <span style="color: #000000; font-weight: bold;">new</span> Path<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
        p.<span style="color: #0066CC;">data</span> = <span style="color: #ff0000;">&quot;M 174,-0.5 L 184,-0.5 184,0.5 174,0.5 Z&quot;</span>;
        p.<span style="color: #006600;">x</span> = <span style="color: #cc66cc;">250</span>;
        p.<span style="color: #006600;">y</span> = <span style="color: #cc66cc;">250</span>;
        p.<span style="color: #006600;">rotation</span> = i + j;
        p.<span style="color: #006600;">fill</span> = gray;
        <span style="color: #0066CC;">this</span>.<span style="color: #006600;">addElementAt</span><span style="color: #66cc66;">&#40;</span>p, <span style="color: #cc66cc;">1</span><span style="color: #66cc66;">&#41;</span>;
    <span style="color: #66cc66;">&#125;</span>
<span style="color: #66cc66;">&#125;</span></pre></div></div>

<p>A new <code>Path</code> element is created and its <code>data</code> property is set.  Our tick mark is 10px long, but only 1px wide.  With each iteration, a tick mark is created and rotated into place.  There are two important tricks in this code that are worth pointing out.  First, the rotation origin is at (0,0) for each element, so we must construct our path from -0.5 to 0.5 for it to rotate correctly.  Second, we must use <code>addElementAt()</code> to place each element into the proper layer of the drawing because the programmatic FXG code runs after all the vanilla (aka non-programmatic) FXG has been drawn.</p>
<h3>Conclusion</h3>
<p>No one in their right mind would ever build a clock skin like this.  To do this the right way, you&#8217;d definitely want to use an image or two to construct the skin.  The only reason I went the programmatic FXG skinning route was to verify to myself that it could be done.  So, yes it can be done, and I enjoyed the trip.</p>
<h5>Files</h5>
<ul>
<li><a href="http://saturnboy.com/proj/flex4/clock/AnalogClock.html">AnalogClock</a> (<a href="http://saturnboy.com/proj/flex4/clock/srcview/AnalogClock.zip">download</a>)</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://saturnboy.com/2010/11/programmatic-skinning-in-flex-4-an-fxg-clock/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>TerrificTabBar – Another Custom Component in Flex 4</title>
		<link>http://saturnboy.com/2010/08/terrifictabbar-custom-component/</link>
		<comments>http://saturnboy.com/2010/08/terrifictabbar-custom-component/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 16:37:41 +0000</pubDate>
		<dc:creator>justin</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[custom component]]></category>
		<category><![CDATA[flex4]]></category>
		<category><![CDATA[skinning]]></category>

		<guid isPermaLink="false">http://saturnboy.com/?p=1530</guid>
		<description><![CDATA[Another day, another custom component in Flex 4. This time it&#8217;s a closeable TabBar that I&#8217;m calling TerrificTabBar, because SuperTabBar is taken. This post is basically Part 2 of my previous post on SuperTextInput. And much like that post, TerrificTabBar follows the Enhanced Component Pattern by extending TabBar and adding some new functionality. Extend TabBar [...]]]></description>
			<content:encoded><![CDATA[<p>Another day, another custom component in Flex 4.  This time it&#8217;s a closeable <code>TabBar</code> that I&#8217;m calling TerrificTabBar, because SuperTabBar is <a href="http://code.google.com/p/flexlib/">taken</a>.  This post is basically Part 2 of my previous post on <a href="http://saturnboy.com/2010/07/supertextinput-building-a-custom-component/">SuperTextInput</a>.  And much like that post, TerrificTabBar follows the <i>Enhanced Component Pattern</i> by extending <code>TabBar</code> and adding some new functionality.</p>
<h3>Extend TabBar and TabBarButton</h3>
<p>I just want to build your average web browser tab in Flex 4, no more, no less.  Browser tabs have two cool features: each tab has a close button, and the tabs can be reordered by dragging.  Actually, I just lied about the no less part, because I&#8217;m going to ignore dragging and focus my attention on the closeable tab part.  Please see my previous post on <a href="http://saturnboy.com/2009/08/drag-and-drop-flex-4/">drag-and-drop in Flex 4</a> if you are interested in the dragging part.</p>
<p class="bottom">A <code>TabBar</code> is just a bag of tabs, where each individual tab is a button, or a <code>TabBarButton</code> to be more precise.  To create a closeable tab, we need to add a new button that can be clicked to close the tab, duh.  And this is in addition to the default behavior of clicking the tab to select it.   Since we are disciples of <i>The Flex 4 Way</i> of building custom components, we know this means we must extend <code>TabBarButton</code> and add a new <code>Button</code> <code>SkinPart</code> to it:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;">package components <span style="color: #66cc66;">&#123;</span>
    ...
&nbsp;
    <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">class</span> TerrificTabBarButton <span style="color: #0066CC;">extends</span> ButtonBarButton <span style="color: #66cc66;">&#123;</span>
        <span style="color: #66cc66;">&#91;</span>SkinPart<span style="color: #66cc66;">&#40;</span>required=<span style="color: #ff0000;">&quot;false&quot;</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#93;</span>
        <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">var</span> closeButton:<span style="color: #0066CC;">Button</span>;
&nbsp;
        <span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">var</span> _closeable:<span style="color: #0066CC;">Boolean</span> = <span style="color: #000000; font-weight: bold;">true</span>;
&nbsp;
        <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> TerrificTabBarButton<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#123;</span>
            <span style="color: #0066CC;">super</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
&nbsp;
            <span style="color: #808080; font-style: italic;">//IMPORTANT: this enables the button's children (aka the close button) to receive mouse events</span>
            <span style="color: #0066CC;">this</span>.<span style="color: #006600;">mouseChildren</span> = <span style="color: #000000; font-weight: bold;">true</span>;
        <span style="color: #66cc66;">&#125;</span>
&nbsp;
        <span style="color: #66cc66;">&#91;</span>Bindable<span style="color: #66cc66;">&#93;</span>
        <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> <span style="color: #0066CC;">get</span> closeable<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">Boolean</span> <span style="color: #66cc66;">&#123;</span>
            <span style="color: #b1b100;">return</span> _closeable;
        <span style="color: #66cc66;">&#125;</span>
        <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> <span style="color: #0066CC;">set</span> closeable<span style="color: #66cc66;">&#40;</span>val:<span style="color: #0066CC;">Boolean</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span>
            <span style="color: #b1b100;">if</span> <span style="color: #66cc66;">&#40;</span>_closeable <span style="color: #66cc66;">!</span>= val<span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#123;</span>
                _closeable = val;
                closeButton.<span style="color: #0066CC;">visible</span> = val;
                labelDisplay.<span style="color: #0066CC;">right</span> = <span style="color: #66cc66;">&#40;</span>val ? <span style="color: #cc66cc;">30</span> : <span style="color: #cc66cc;">14</span><span style="color: #66cc66;">&#41;</span>;
            <span style="color: #66cc66;">&#125;</span>
        <span style="color: #66cc66;">&#125;</span>
&nbsp;
        <span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">function</span> closeHandler<span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">e</span>:MouseEvent<span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span>
            dispatchEvent<span style="color: #66cc66;">&#40;</span><span style="color: #000000; font-weight: bold;">new</span> TerrificTabBarEvent<span style="color: #66cc66;">&#40;</span>TerrificTabBarEvent.<span style="color: #006600;">CLOSE_TAB</span>, itemIndex, <span style="color: #000000; font-weight: bold;">true</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span>;
        <span style="color: #66cc66;">&#125;</span>
&nbsp;
        override protected <span style="color: #000000; font-weight: bold;">function</span> partAdded<span style="color: #66cc66;">&#40;</span>partName:<span style="color: #0066CC;">String</span>, instance:<span style="color: #0066CC;">Object</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span>
            <span style="color: #0066CC;">super</span>.<span style="color: #006600;">partAdded</span><span style="color: #66cc66;">&#40;</span>partName, instance<span style="color: #66cc66;">&#41;</span>;
&nbsp;
            <span style="color: #b1b100;">if</span> <span style="color: #66cc66;">&#40;</span>instance == closeButton<span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#123;</span>
                closeButton.<span style="color: #006600;">addEventListener</span><span style="color: #66cc66;">&#40;</span>MouseEvent.<span style="color: #006600;">CLICK</span>, closeHandler<span style="color: #66cc66;">&#41;</span>;
                closeButton.<span style="color: #0066CC;">visible</span> = closeable;
            <span style="color: #66cc66;">&#125;</span> <span style="color: #b1b100;">else</span> <span style="color: #b1b100;">if</span> <span style="color: #66cc66;">&#40;</span>instance == labelDisplay<span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#123;</span>
                labelDisplay.<span style="color: #0066CC;">right</span> = <span style="color: #66cc66;">&#40;</span>closeable ? <span style="color: #cc66cc;">30</span> : <span style="color: #cc66cc;">14</span><span style="color: #66cc66;">&#41;</span>;
            <span style="color: #66cc66;">&#125;</span>
        <span style="color: #66cc66;">&#125;</span>
&nbsp;
        override protected <span style="color: #000000; font-weight: bold;">function</span> partRemoved<span style="color: #66cc66;">&#40;</span>partName:<span style="color: #0066CC;">String</span>, instance:<span style="color: #0066CC;">Object</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span>
            <span style="color: #0066CC;">super</span>.<span style="color: #006600;">partRemoved</span><span style="color: #66cc66;">&#40;</span>partName, instance<span style="color: #66cc66;">&#41;</span>;
&nbsp;
            <span style="color: #b1b100;">if</span> <span style="color: #66cc66;">&#40;</span>instance == closeButton<span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#123;</span>
                closeButton.<span style="color: #006600;">removeEventListener</span><span style="color: #66cc66;">&#40;</span>MouseEvent.<span style="color: #006600;">CLICK</span>, closeHandler<span style="color: #66cc66;">&#41;</span>;
            <span style="color: #66cc66;">&#125;</span>
        <span style="color: #66cc66;">&#125;</span>
    <span style="color: #66cc66;">&#125;</span>
<span style="color: #66cc66;">&#125;</span></pre></div></div>

<p>First, we have the <code>closeButton</code> <code>SkinPart</code> and it’s <code>closeHandler()</code> event handler. Wiring the handler function to the button is done in the <code>partAdded()</code> override, and un-wiring in the <code>partRemoved()</code> override. The handler just bubbles a <code>closeTab</code> custom event which will be handled by the parent <code>TabBar</code>.  Next, we use the <code>closeable</code> property to manage the close button&#8217;s visibility.  Finally, an additional button visibility check is necessary in <code>partAdded()</code> to set the initial visibility.</p>
<p>There are two other interesting pieces of code.  One, we must set <code>mouseChildren = true</code> in the constructor to enable our button within a button to receive and respond to mouse events.  Two, in a somewhat hackish fashion, I add or remove padding from the tab&#8217;s label when the close button is present or not.</p>
<p class="bottom">Now that we have a nice close button on the individual tabs, we extend <code>TabBar</code> to make a pretty API for managing tabs and their new functionality.  Here is an abbreviated <code>TerrificTabBar</code> component showing the relevant public methods:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;">package components <span style="color: #66cc66;">&#123;</span>
    ...
&nbsp;
    <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">class</span> TerrificTabBar <span style="color: #0066CC;">extends</span> TabBar <span style="color: #66cc66;">&#123;</span>
        <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> TerrificTabBar<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#123;</span>
            <span style="color: #0066CC;">super</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
        <span style="color: #66cc66;">&#125;</span>
&nbsp;
        <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> setCloseableTab<span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">index</span>:<span style="color: #0066CC;">int</span>, value:<span style="color: #0066CC;">Boolean</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span>
            <span style="color: #b1b100;">if</span> <span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">index</span> <span style="color: #66cc66;">&gt;</span>= <span style="color: #cc66cc;">0</span> <span style="color: #66cc66;">&amp;&amp;</span> <span style="color: #0066CC;">index</span> <span style="color: #66cc66;">&lt;</span> dataGroup.<span style="color: #006600;">numElements</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#123;</span>
                <span style="color: #000000; font-weight: bold;">var</span> btn:TerrificTabBarButton = dataGroup.<span style="color: #006600;">getElementAt</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">index</span><span style="color: #66cc66;">&#41;</span> as TerrificTabBarButton;
                btn.<span style="color: #006600;">closeable</span> = value;
            <span style="color: #66cc66;">&#125;</span>
        <span style="color: #66cc66;">&#125;</span>
        <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> getCloseableTab<span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">index</span>:<span style="color: #0066CC;">int</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">Boolean</span> <span style="color: #66cc66;">&#123;</span>
            <span style="color: #b1b100;">if</span> <span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">index</span> <span style="color: #66cc66;">&gt;</span>= <span style="color: #cc66cc;">0</span> <span style="color: #66cc66;">&amp;&amp;</span> <span style="color: #0066CC;">index</span> <span style="color: #66cc66;">&lt;</span> dataGroup.<span style="color: #006600;">numElements</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#123;</span>
                <span style="color: #000000; font-weight: bold;">var</span> btn:TerrificTabBarButton = dataGroup.<span style="color: #006600;">getElementAt</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">index</span><span style="color: #66cc66;">&#41;</span> as TerrificTabBarButton;
                <span style="color: #b1b100;">return</span> btn.<span style="color: #006600;">closeable</span>;
            <span style="color: #66cc66;">&#125;</span>
            <span style="color: #b1b100;">return</span> <span style="color: #000000; font-weight: bold;">false</span>;
        <span style="color: #66cc66;">&#125;</span>
&nbsp;
        <span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">function</span> closeHandler<span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">e</span>:TerrificTabBarEvent<span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span>
            closeTab<span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">e</span>.<span style="color: #0066CC;">index</span>, <span style="color: #0066CC;">this</span>.<span style="color: #006600;">selectedIndex</span><span style="color: #66cc66;">&#41;</span>;
        <span style="color: #66cc66;">&#125;</span>
&nbsp;
        <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> closeTab<span style="color: #66cc66;">&#40;</span>closedTab:<span style="color: #0066CC;">int</span>, selectedTab:<span style="color: #0066CC;">int</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span>
            ...
        <span style="color: #66cc66;">&#125;</span>
&nbsp;
        protected override <span style="color: #000000; font-weight: bold;">function</span> partAdded<span style="color: #66cc66;">&#40;</span>partName:<span style="color: #0066CC;">String</span>, instance:<span style="color: #0066CC;">Object</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span>
            <span style="color: #0066CC;">super</span>.<span style="color: #006600;">partAdded</span><span style="color: #66cc66;">&#40;</span>partName, instance<span style="color: #66cc66;">&#41;</span>;
&nbsp;
            <span style="color: #b1b100;">if</span> <span style="color: #66cc66;">&#40;</span>instance == dataGroup<span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#123;</span>
                dataGroup.<span style="color: #006600;">addEventListener</span><span style="color: #66cc66;">&#40;</span>TerrificTabBarEvent.<span style="color: #006600;">CLOSE_TAB</span>, closeHandler<span style="color: #66cc66;">&#41;</span>;
            <span style="color: #66cc66;">&#125;</span>
        <span style="color: #66cc66;">&#125;</span>
&nbsp;
        protected override <span style="color: #000000; font-weight: bold;">function</span> partRemoved<span style="color: #66cc66;">&#40;</span>partName:<span style="color: #0066CC;">String</span>, instance:<span style="color: #0066CC;">Object</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span>
            <span style="color: #0066CC;">super</span>.<span style="color: #006600;">partRemoved</span><span style="color: #66cc66;">&#40;</span>partName, instance<span style="color: #66cc66;">&#41;</span>;
&nbsp;
            <span style="color: #b1b100;">if</span> <span style="color: #66cc66;">&#40;</span>instance == dataGroup<span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#123;</span>
                dataGroup.<span style="color: #006600;">removeEventListener</span><span style="color: #66cc66;">&#40;</span>TerrificTabBarEvent.<span style="color: #006600;">CLOSE_TAB</span>, closeHandler<span style="color: #66cc66;">&#41;</span>;
            <span style="color: #66cc66;">&#125;</span>
        <span style="color: #66cc66;">&#125;</span>
    <span style="color: #66cc66;">&#125;</span>
<span style="color: #66cc66;">&#125;</span></pre></div></div>

<p>There is a public getter and setter for toggling the close-ability of individual tabs, <code>setCloseableTab()</code> and <code>getCloseableTab()</code>.  And also a public method for closing a tab, <code>closeTab()</code>, which can be used to force close an un-closeable tab.  Additionally, <code>closeTab()</code> is used internally to close a tab when its close button is clicked.  As is standard, the wiring and un-wiring of the <code>closeHandler()</code> handler function is done in the <code>partAdded()</code> and <code>partRemoved()</code> overrides.</p>
<p>Very vanilla, but there is one interesting part worth mentioning.  I made the decision to attach the listener to the <code>dataGroup</code> property of <code>TabBar</code>, this is the default container of individual tabs (aka <code>TerrificTabBarButton</code>s).  Yes, I could just as easily have attached the handler directly to TabBar in the constructor and used weak references.  But after having built enough custom Flex 4 components, it feels funny to me to do any event wiring outside of <code>partAdded()</code> and <code>partRemoved()</code>.  Thus, I made the decision to attached to <code>dataGroup</code>.  Without doing a bunch of testing (which I haven&#8217;t done), I can&#8217;t say if this is better or worse from a memory or performance perspective, I just like the way this code looks better.</p>
<h3>Conclusion</h3>
<p class="bottom">I put a pretty skin on everything using some of my favorite drawing tricks, but that&#8217;s the subject of a future post.  Some brief highlights include:</p>
<ul>
<li>I used CSS to wire my components to my skins, so I minimize the use of <code>skinClass</code> attributes for better decoupling</li>
<li>I used a big negative <code>gap</code> in <code>TerrificTabBarSkin</code> to make the tabs overlap</li>
<li>I set a <code>maxWidth</code> and a <code>minWidth</code> on the individual tabs in <code>TerrificTabBarButtonSkin</code>, which in combination with <code>maxDisplayedLines=&quot;1&quot;</code> on the <code>Label</code>, make the tabs truncate with <code>...</code> when they get too big</li>
<li>The curved tab shape is drawn with a <code>Path</code>, but I wrap it with a <code>Group</code> and set the <code>Group</code>&#8216;s scale-9 grid (<code>scaleGridLeft</code>, <code>scaleGridTop</code>, etc.) so it expands and contracts correctly</li>
<li>The close button&#8217;s <b>x</b> is drawn as a <b>+</b> around the coordinate origin, also known as (0,0), and then rotated 45 degrees</li>
</ul>
<p class="bottom">Here&#8217;s the finished product (view source enabled):</p>
<div id="flashcontent-terrifictabbar">
Flash is required.  <a href="http://www.adobe.com/go/getflashplayer">Get it here!</a>
</div>
<p>Use it and enjoy.</p>
<p><b>UPDATE:</b> <a href="http://gorillajawn.com/">Jon Rose</a> has written an excellent <a href="http://www.infoq.com/articles/flexmonkey-deep-dive">FlexMonkey Deep Dive</a> article on how to bring a custom component under automation.  He uses TerrificTabBar as an example.  Thanks Jon.</p>
<h5>Files</h5>
<ul>
<li><a href="http://saturnboy.com/proj/flex4/terrific_tab_bar/TerrificTabBarSample.html">TerrificTabBar</a> (<a href="http://saturnboy.com/proj/flex4/terrific_tab_bar/srcview/TerrificTabBar.zip">download</a>)</li>
</ul>
<div>
<script type="text/javascript">
swfobject.embedSWF('http://saturnboy.com/proj/flex4/terrific_tab_bar/TerrificTabBarSample.swf', 'flashcontent-terrifictabbar', '500', '64', '10.0.0', 'playerProductInstall.swf', false, { bgColor:'#eeeeee', base:'.' });
</script>
</div>
]]></content:encoded>
			<wfw:commentRss>http://saturnboy.com/2010/08/terrifictabbar-custom-component/feed/</wfw:commentRss>
		<slash:comments>26</slash:comments>
		</item>
		<item>
		<title>SuperTextInput &#8211; Building a Custom Component in Flex 4</title>
		<link>http://saturnboy.com/2010/07/supertextinput-building-a-custom-component/</link>
		<comments>http://saturnboy.com/2010/07/supertextinput-building-a-custom-component/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 18:59:29 +0000</pubDate>
		<dc:creator>justin</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[custom component]]></category>
		<category><![CDATA[flex4]]></category>
		<category><![CDATA[skinning]]></category>

		<guid isPermaLink="false">http://saturnboy.com/?p=1489</guid>
		<description><![CDATA[I&#8217;ve been building a lot of Flex 4 custom components lately, including a sliding drawer, a multiple content area container, and now SuperTextInput. Nor will this be that last, because I think I have a few more in me (update: see TerrificTabBar). I thought it would be useful to spend some time in the details, [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been building a lot of Flex 4 custom components lately, including a <a href="http://saturnboy.com/2010/06/drawer-component-flex-4/">sliding drawer</a>, a <a href="http://saturnboy.com/2010/07/multiple-content-area-containers/">multiple content area container</a>, and now SuperTextInput.  Nor will this be that last, because I think I have a few more in me (<b>update</b>: see <a href="http://saturnboy.com/2010/08/terrifictabbar-custom-component/">TerrificTabBar</a>).  I thought it would be useful to spend some time in the details, explaining <i>The Flex 4 Way</i> and how I try to walk the path.</p>
<p>SuperTextInput is a prompting, clearable <code>TextInput</code> extension in Flex 4.  It&#8217;s just an enhanced version of the default <code>TextInput</code> control, and as such, it follows a fairly standard pattern of custom component creation.</p>
<h3>Enhanced Component Pattern</h3>
<p>It&#8217;s almost too stupid to call this a pattern, but it&#8217;s <b>so</b> common in custom component creation that I&#8217;ll run with it.  Also, I&#8217;ve found it to be worthwhile to distinguish between adding new functionality to a component already present in the framework (aka an enhanced component) versus creating a truly custom component.</p>
<p class="bottom">The enhanced component pattern is just two simple steps:</p>
<ol>
<li><b>Extend</b> &ndash; extend some default component and add some new functionality</li>
<li><b>Skin</b> &ndash; make it look good</li>
</ol>
<p>In my version of reality, these steps carry equal weight, because almost all worthwhile functionality in Flex touches the UI in some fashion, so the design and UX (the look-and-feel, it&#8217;s usability, the integration into the rest of the app, etc.) are critical. Don&#8217;t forget or skimp on step #2 because it&#8217;s all the client, team, customer ever sees.</p>
<h3>A Prompting TextInput</h3>
<p>Since SuperTextInput has two new pieces of functionality (the prompt and the clear button), I&#8217;ll split them apart, and consider each part separately.  First, the prompt is merely the text you see when the <code>TextInput</code> is empty.  It often becomes a space saving label, because it can be used to tell the user what goes into the <code>TextInput</code> without costing the UI any screen real estate.</p>
<p>Thinking more about the prompt, we want the prompt text to be visible initially, but it should disappear when the user clicks (or tabs) to the control, and only returns when the control loses focus and is still empty.  So this tells us that we need to communicate both the prompt text and it&#8217;s visibility to our skin.  The prompt text can just be a simple <code>Label</code> <code>SkinPart</code>, but it&#8217;s visibility is complicated enough that it makes sense to add a new <code>prompting</code> <code>SkinState</code>.</p>
<p class="bottom">Here&#8217;s a functioning <code>PromptingTextInput</code> custom component (which is simply the prompting code lifted from <code>SuperTextInput.as</code>):</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;">package components <span style="color: #66cc66;">&#123;</span>
    <span style="color: #0066CC;">import</span> flash.<span style="color: #006600;">events</span>.<span style="color: #006600;">FocusEvent</span>;
    <span style="color: #0066CC;">import</span> mx.<span style="color: #006600;">events</span>.<span style="color: #006600;">FlexEvent</span>;
    <span style="color: #0066CC;">import</span> spark.<span style="color: #006600;">components</span>.<span style="color: #006600;">Label</span>;
    <span style="color: #0066CC;">import</span> spark.<span style="color: #006600;">components</span>.<span style="color: #006600;">TextInput</span>;
    <span style="color: #0066CC;">import</span> spark.<span style="color: #006600;">events</span>.<span style="color: #006600;">TextOperationEvent</span>;
&nbsp;
    <span style="color: #66cc66;">&#91;</span>SkinState<span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">&quot;prompting&quot;</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#93;</span>
    <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">class</span> PromptingTextInput <span style="color: #0066CC;">extends</span> TextInput <span style="color: #66cc66;">&#123;</span>
&nbsp;
        <span style="color: #66cc66;">&#91;</span>SkinPart<span style="color: #66cc66;">&#40;</span>required=<span style="color: #ff0000;">&quot;false&quot;</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#93;</span>
        <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">var</span> promptDisplay:Label;
&nbsp;
        <span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">var</span> _prompt:<span style="color: #0066CC;">String</span> = <span style="color: #ff0000;">''</span>;
        <span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">var</span> _focused:<span style="color: #0066CC;">Boolean</span> = <span style="color: #000000; font-weight: bold;">false</span>;
&nbsp;
        <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> PromptingTextInput<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#123;</span>
            <span style="color: #0066CC;">super</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
&nbsp;
            <span style="color: #808080; font-style: italic;">//watch for programmatic changes to text property</span>
            <span style="color: #0066CC;">this</span>.<span style="color: #006600;">addEventListener</span><span style="color: #66cc66;">&#40;</span>FlexEvent.<span style="color: #006600;">VALUE_COMMIT</span>, textChangedHandler, <span style="color: #000000; font-weight: bold;">false</span>, <span style="color: #cc66cc;">0</span>, <span style="color: #000000; font-weight: bold;">true</span><span style="color: #66cc66;">&#41;</span>;
&nbsp;
            <span style="color: #808080; font-style: italic;">//watch for user changes (aka typing) to text property</span>
            <span style="color: #0066CC;">this</span>.<span style="color: #006600;">addEventListener</span><span style="color: #66cc66;">&#40;</span>TextOperationEvent.<span style="color: #006600;">CHANGE</span>, textChangedHandler, <span style="color: #000000; font-weight: bold;">false</span>, <span style="color: #cc66cc;">0</span>, <span style="color: #000000; font-weight: bold;">true</span><span style="color: #66cc66;">&#41;</span>;
        <span style="color: #66cc66;">&#125;</span>
&nbsp;
        <span style="color: #66cc66;">&#91;</span>Bindable<span style="color: #66cc66;">&#93;</span>
        <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> <span style="color: #0066CC;">get</span> prompt<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">String</span> <span style="color: #66cc66;">&#123;</span>
            <span style="color: #b1b100;">return</span> _prompt;
        <span style="color: #66cc66;">&#125;</span>
        <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> <span style="color: #0066CC;">set</span> prompt<span style="color: #66cc66;">&#40;</span>value:<span style="color: #0066CC;">String</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span>
            <span style="color: #b1b100;">if</span> <span style="color: #66cc66;">&#40;</span>_prompt <span style="color: #66cc66;">!</span>= value<span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#123;</span>
                _prompt = value;
                <span style="color: #b1b100;">if</span> <span style="color: #66cc66;">&#40;</span>promptDisplay <span style="color: #66cc66;">!</span>= <span style="color: #000000; font-weight: bold;">null</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#123;</span>
                    promptDisplay.<span style="color: #0066CC;">text</span> = value;
                <span style="color: #66cc66;">&#125;</span>
            <span style="color: #66cc66;">&#125;</span>
        <span style="color: #66cc66;">&#125;</span>
&nbsp;
        <span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">function</span> textChangedHandler<span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">e</span>:Event<span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span>
            invalidateSkinState<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
        <span style="color: #66cc66;">&#125;</span>
&nbsp;
        override protected <span style="color: #000000; font-weight: bold;">function</span> focusInHandler<span style="color: #66cc66;">&#40;</span>event:FocusEvent<span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span>
            <span style="color: #0066CC;">super</span>.<span style="color: #006600;">focusInHandler</span><span style="color: #66cc66;">&#40;</span>event<span style="color: #66cc66;">&#41;</span>;
            _focused = <span style="color: #000000; font-weight: bold;">true</span>;
            invalidateSkinState<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
        <span style="color: #66cc66;">&#125;</span>
        override protected <span style="color: #000000; font-weight: bold;">function</span> focusOutHandler<span style="color: #66cc66;">&#40;</span>event:FocusEvent<span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span>
            <span style="color: #0066CC;">super</span>.<span style="color: #006600;">focusOutHandler</span><span style="color: #66cc66;">&#40;</span>event<span style="color: #66cc66;">&#41;</span>;
            _focused = <span style="color: #000000; font-weight: bold;">false</span>;
            invalidateSkinState<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
        <span style="color: #66cc66;">&#125;</span>
&nbsp;
        override protected <span style="color: #000000; font-weight: bold;">function</span> partAdded<span style="color: #66cc66;">&#40;</span>partName:<span style="color: #0066CC;">String</span>, instance:<span style="color: #0066CC;">Object</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span>
            <span style="color: #0066CC;">super</span>.<span style="color: #006600;">partAdded</span><span style="color: #66cc66;">&#40;</span>partName, instance<span style="color: #66cc66;">&#41;</span>;
&nbsp;
            <span style="color: #b1b100;">if</span> <span style="color: #66cc66;">&#40;</span>instance == promptDisplay<span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#123;</span>
                promptDisplay.<span style="color: #0066CC;">text</span> = prompt;
            <span style="color: #66cc66;">&#125;</span>
        <span style="color: #66cc66;">&#125;</span>
&nbsp;
        override protected <span style="color: #000000; font-weight: bold;">function</span> getCurrentSkinState<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">String</span> <span style="color: #66cc66;">&#123;</span>
            <span style="color: #b1b100;">if</span> <span style="color: #66cc66;">&#40;</span>prompt.<span style="color: #0066CC;">length</span> <span style="color: #66cc66;">&gt;</span> <span style="color: #cc66cc;">0</span> <span style="color: #66cc66;">&amp;&amp;</span> <span style="color: #0066CC;">text</span>.<span style="color: #0066CC;">length</span> == <span style="color: #cc66cc;">0</span> <span style="color: #66cc66;">&amp;&amp;</span> <span style="color: #66cc66;">!</span>_focused<span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#123;</span>
                <span style="color: #b1b100;">return</span> <span style="color: #ff0000;">'prompting'</span>;
            <span style="color: #66cc66;">&#125;</span>
            <span style="color: #b1b100;">return</span> <span style="color: #0066CC;">super</span>.<span style="color: #006600;">getCurrentSkinState</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
        <span style="color: #66cc66;">&#125;</span>
    <span style="color: #66cc66;">&#125;</span>
<span style="color: #66cc66;">&#125;</span></pre></div></div>

<p>In addition to the <code>promptDisplay</code> <code>SkinPart</code> and the new <code>prompting</code> <code>SkinState</code>, there is a lot of other stuff going on in the above code.  First, as is typical with data-driven <code>SkinPart</code>s, we back the <code>promptDisplay</code> with a good old <code>prompt</code> property.  The net is the fairly common pattern of: check if the <code>SkinPart</code> is not null, then do something to it.  So in the <code>prompt</code> setter, we assign the incoming value to the private <code>_prompt</code> variable, then check if <code>promptDisplay</code> is available and if yes, set it&#8217;s <code>text</code> property.  The setter does the job of updating the prompt, but only once everything is happily running.  In order to get the data to the skin initially, we must use the <code>partAdded()</code> override to pass the local prompt to the <code>promptDisplay</code>&#8216;s <code>text</code> property.  And that&#8217;s it for the prompt text.</p>
<p>The prompt visibility part requires lots of event watching, and also <code>SkinState</code> stuff because we made the choice to push visibility via the <code>prompting</code> <code>SkinState</code>.  First, we wire up both the programmatic text change events and the user text change events to a handler, <code>textChangedHandler()</code>, that does nothing more than invalidate the state.  <code>TextInput</code> change events are a <a href="http://stackoverflow.com/questions/283497/capturing-user-input-from-flex-textinput-control-which-event-to-use">little wacky</a>, but the code works fine.  Next, instead of wiring the focus events to another handler (as seen in this <a href="http://www.andymcintosh.com/?p=207">prompting <code>TextInput</code> component</a> by Andy McIntosh), we simply override the protected handlers in the parent and add our focus-tracking logic directly.  Finally, we override <code>getCurrentSkinState()</code> to do the work of figuring out whether or not the prompt should be displayed.</p>
<p class="bottom">A skin for <code>PromptingTextInput</code> is now trivial because our component does the work of pushing the important information to the skin.  If we ignore all the pretty stuff, the skin is very simple:</p>

<div class="wp_syntax"><div class="code"><pre class="mxml" style="font-family:monospace;"><span style="color: #000000;">&lt;?xml version=<span style="color: #ff0000;">&quot;1.0&quot;</span> encoding=<span style="color: #ff0000;">&quot;utf-8&quot;</span>?<span style="color: #7400FF;">&gt;</span></span>
<span style="color: #000000;"><span style="color: #7400FF;">&lt;s:SparkSkin</span> ...<span style="color: #7400FF;">&gt;</span></span>
    ...
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:states</span><span style="color: #7400FF;">&gt;</span></span>
        <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:State</span> name=<span style="color: #ff0000;">&quot;normal&quot;</span><span style="color: #7400FF;">/&gt;</span></span>
        <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:State</span> name=<span style="color: #ff0000;">&quot;prompting&quot;</span><span style="color: #7400FF;">/&gt;</span></span>
        <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:State</span> name=<span style="color: #ff0000;">&quot;disabled&quot;</span><span style="color: #7400FF;">/&gt;</span></span>
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;/s:states</span><span style="color: #7400FF;">&gt;</span></span>
&nbsp;
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:RichEditableText</span> id=<span style="color: #ff0000;">&quot;textDisplay&quot;</span> ... <span style="color: #7400FF;">/&gt;</span></span>
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:Label</span> id=<span style="color: #ff0000;">&quot;promptDisplay&quot;</span> includeIn=<span style="color: #ff0000;">&quot;prompting&quot;</span> ... <span style="color: #7400FF;">/&gt;</span></span>
<span style="color: #000000;"><span style="color: #7400FF;">&lt;/s:SparkSkin</span><span style="color: #7400FF;">&gt;</span></span></pre></div></div>

<p>We add the <code>prompting</code> <code>State</code> to the list of states and also add the <code>promptDisplay</code> <code>Label</code> component.  By using the standard inline state syntax, <code>includeIn=&quot;prompting&quot;</code> our <code>Label</code> is shown only in the <code>prompting</code> state.</p>
<h3>A Clearable TextInput</h3>
<p>The second piece of SuperTextInput functionality is the clear button.  The clear button appears when the <code>TextInput</code> has a value, and when clicked, it clears that value (which re-displays the prompt).  Again, there are two pieces of information the need to be communicated to the skin to create the clear button functionality: the button itself and it&#8217;s visibility.  In this case, since the visibility is so simple (on if <code>TextInput</code> has a value, otherwise off), we&#8217;ll just punt and manage it directly in the component.  Therefore, the only a <code>Button</code> <code>SkinPart</code> for the clear button will be pushed to the skin.</p>
<p class="bottom">Here&#8217;s a functioning <code>ClearableTextInput</code> custom component (which is simply the clear button code lifted from <code>SuperTextInput.as</code>):</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;">package components <span style="color: #66cc66;">&#123;</span>
    <span style="color: #0066CC;">import</span> flash.<span style="color: #006600;">events</span>.<span style="color: #006600;">Event</span>;
    <span style="color: #0066CC;">import</span> flash.<span style="color: #006600;">events</span>.<span style="color: #006600;">MouseEvent</span>;
    <span style="color: #0066CC;">import</span> mx.<span style="color: #006600;">events</span>.<span style="color: #006600;">FlexEvent</span>;
    <span style="color: #0066CC;">import</span> spark.<span style="color: #006600;">components</span>.<span style="color: #0066CC;">Button</span>;
    <span style="color: #0066CC;">import</span> spark.<span style="color: #006600;">components</span>.<span style="color: #006600;">TextInput</span>;
    <span style="color: #0066CC;">import</span> spark.<span style="color: #006600;">events</span>.<span style="color: #006600;">TextOperationEvent</span>;
&nbsp;
    <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">class</span> ClearableTextInput <span style="color: #0066CC;">extends</span> TextInput <span style="color: #66cc66;">&#123;</span>
&nbsp;
        <span style="color: #66cc66;">&#91;</span>SkinPart<span style="color: #66cc66;">&#40;</span>required=<span style="color: #ff0000;">&quot;false&quot;</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#93;</span>
        <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">var</span> clearButton:<span style="color: #0066CC;">Button</span>;
&nbsp;
        <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> ClearableTextInput<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#123;</span>
            <span style="color: #0066CC;">super</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
&nbsp;
            <span style="color: #808080; font-style: italic;">//watch for programmatic changes to text property</span>
            <span style="color: #0066CC;">this</span>.<span style="color: #006600;">addEventListener</span><span style="color: #66cc66;">&#40;</span>FlexEvent.<span style="color: #006600;">VALUE_COMMIT</span>, textChangedHandler, <span style="color: #000000; font-weight: bold;">false</span>, <span style="color: #cc66cc;">0</span>, <span style="color: #000000; font-weight: bold;">true</span><span style="color: #66cc66;">&#41;</span>;
&nbsp;
            <span style="color: #808080; font-style: italic;">//watch for user changes (aka typing) to text property</span>
            <span style="color: #0066CC;">this</span>.<span style="color: #006600;">addEventListener</span><span style="color: #66cc66;">&#40;</span>TextOperationEvent.<span style="color: #006600;">CHANGE</span>, textChangedHandler, <span style="color: #000000; font-weight: bold;">false</span>, <span style="color: #cc66cc;">0</span>, <span style="color: #000000; font-weight: bold;">true</span><span style="color: #66cc66;">&#41;</span>;
        <span style="color: #66cc66;">&#125;</span>
&nbsp;
        <span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">function</span> textChangedHandler<span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">e</span>:Event<span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span>
            <span style="color: #b1b100;">if</span> <span style="color: #66cc66;">&#40;</span>clearButton<span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#123;</span>
                clearButton.<span style="color: #0066CC;">visible</span> = <span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">text</span>.<span style="color: #0066CC;">length</span> <span style="color: #66cc66;">&gt;</span> <span style="color: #cc66cc;">0</span><span style="color: #66cc66;">&#41;</span>;
            <span style="color: #66cc66;">&#125;</span>
        <span style="color: #66cc66;">&#125;</span>
&nbsp;
        <span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">function</span> clearClick<span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">e</span>:MouseEvent<span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span>
            <span style="color: #0066CC;">text</span> = <span style="color: #ff0000;">''</span>;
        <span style="color: #66cc66;">&#125;</span>
&nbsp;
        override protected <span style="color: #000000; font-weight: bold;">function</span> partAdded<span style="color: #66cc66;">&#40;</span>partName:<span style="color: #0066CC;">String</span>, instance:<span style="color: #0066CC;">Object</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span>
            <span style="color: #0066CC;">super</span>.<span style="color: #006600;">partAdded</span><span style="color: #66cc66;">&#40;</span>partName, instance<span style="color: #66cc66;">&#41;</span>;
&nbsp;
            <span style="color: #b1b100;">if</span> <span style="color: #66cc66;">&#40;</span>instance == clearButton<span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#123;</span>
                clearButton.<span style="color: #006600;">addEventListener</span><span style="color: #66cc66;">&#40;</span>MouseEvent.<span style="color: #006600;">CLICK</span>, clearClick<span style="color: #66cc66;">&#41;</span>;
                clearButton.<span style="color: #0066CC;">visible</span> = <span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">text</span> <span style="color: #66cc66;">!</span>= <span style="color: #000000; font-weight: bold;">null</span> <span style="color: #66cc66;">&amp;&amp;</span> <span style="color: #0066CC;">text</span>.<span style="color: #0066CC;">length</span> <span style="color: #66cc66;">&gt;</span> <span style="color: #cc66cc;">0</span><span style="color: #66cc66;">&#41;</span>;
            <span style="color: #66cc66;">&#125;</span>
        <span style="color: #66cc66;">&#125;</span>
&nbsp;
        override protected <span style="color: #000000; font-weight: bold;">function</span> partRemoved<span style="color: #66cc66;">&#40;</span>partName:<span style="color: #0066CC;">String</span>, instance:<span style="color: #0066CC;">Object</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span>
            <span style="color: #0066CC;">super</span>.<span style="color: #006600;">partRemoved</span><span style="color: #66cc66;">&#40;</span>partName, instance<span style="color: #66cc66;">&#41;</span>;
&nbsp;
            <span style="color: #b1b100;">if</span> <span style="color: #66cc66;">&#40;</span>instance == clearButton<span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#123;</span>
                clearButton.<span style="color: #006600;">removeEventListener</span><span style="color: #66cc66;">&#40;</span>MouseEvent.<span style="color: #006600;">CLICK</span>, clearClick<span style="color: #66cc66;">&#41;</span>;
            <span style="color: #66cc66;">&#125;</span>
        <span style="color: #66cc66;">&#125;</span>
    <span style="color: #66cc66;">&#125;</span>
<span style="color: #66cc66;">&#125;</span></pre></div></div>

<p>After the <code>PromptingTextInput</code>, the <code>ClearableTextInput</code> is a little more straightforward.  First, we have the <code>clearButton</code> <code>SkinPart</code> and it&#8217;s <code>clearClick()</code> event handler.  Wiring the handler function to the button is done in the <code>partAdded()</code> override, and un-wiring in the <code>partRemoved()</code> override.  Next, button visibility is managed by watching for both programmatic text change events and user text change events.  The handler, <code>textChangedHandler()</code>, sets the button as visible when the control has text in it.</p>
<p>As I mentioned above, I decided against pushing the <code>clearButton</code>&#8216;s visibility down to the skin via a <code>SkinState</code>, and instead chose to manage it inside the component by setting <code>clearButton.visible</code> directly.  I tend to favor the <code>SkinState</code> method when more than one thing needs to change in the skin or if I need advanced visuals (like transitions).  If I need to do just one thing and I don&#8217;t care about visuals, I&#8217;ll do it inside the component.  The two examples here aren&#8217;t the best to illustrate the two options, but that&#8217;s my general thought process when building a custom component and custom skin.</p>
<p class="bottom">A skin for <code>ClearingTextInput</code> is super trivial.  Again, ignoring all the pretty stuff, the skin is:</p>

<div class="wp_syntax"><div class="code"><pre class="mxml" style="font-family:monospace;"><span style="color: #000000;">&lt;?xml version=<span style="color: #ff0000;">&quot;1.0&quot;</span> encoding=<span style="color: #ff0000;">&quot;utf-8&quot;</span>?<span style="color: #7400FF;">&gt;</span></span>
<span style="color: #000000;"><span style="color: #7400FF;">&lt;s:SparkSkin</span> ...<span style="color: #7400FF;">&gt;</span></span>
    ...
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:states</span><span style="color: #7400FF;">&gt;</span></span>
        <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:State</span> name=<span style="color: #ff0000;">&quot;normal&quot;</span><span style="color: #7400FF;">/&gt;</span></span>
        <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:State</span> name=<span style="color: #ff0000;">&quot;disabled&quot;</span><span style="color: #7400FF;">/&gt;</span></span>
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;/s:states</span><span style="color: #7400FF;">&gt;</span></span>
&nbsp;
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:RichEditableText</span> id=<span style="color: #ff0000;">&quot;textDisplay&quot;</span> ... <span style="color: #7400FF;">/&gt;</span></span>
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:Button</span> id=<span style="color: #ff0000;">&quot;clearButton&quot;</span> ... <span style="color: #7400FF;">/&gt;</span></span>
<span style="color: #000000;"><span style="color: #7400FF;">&lt;/s:SparkSkin</span><span style="color: #7400FF;">&gt;</span></span></pre></div></div>

<p>Just add the <code>clearButton</code> <code>Button</code> and position it.</p>
<h3>Fusion, Glorious Fusion</h3>
<p>The fusion process of creating <code>SuperTextInput</code> from <code>PromptingTextInput</code> and <code>ClearableTextInput</code> is nothing more than copy and paste.  <code>SuperTextInput</code> has lots of uses, but my favorite is to use it to capture text input to filter a list.  It also works great as a search box, or in any smart form UI.  Enjoy.</p>
<p class="bottom">Here&#8217;s the finished product showing all three custom components skinned and ready for action (view source enabled):</p>
<div id="flashcontent-supertextinput">
Flash is required.  <a href="http://www.adobe.com/go/getflashplayer">Get it here!</a>
</div>
<h5>Files</h5>
<ul>
<li><a href="http://saturnboy.com/proj/flex4/super_text_input/SuperTextInput.html">SuperTextInput</a> (<a href="http://saturnboy.com/proj/flex4/super_text_input/srcview/SuperTextInput.zip">download</a>)</li>
</ul>
<div>
<script type="text/javascript">
swfobject.embedSWF('http://saturnboy.com/proj/flex4/super_text_input/SuperTextInput.swf', 'flashcontent-supertextinput', '240', '94', '10.0.0', 'playerProductInstall.swf', false, { bgColor:'#ffffff', base:'.' });
</script>
</div>
]]></content:encoded>
			<wfw:commentRss>http://saturnboy.com/2010/07/supertextinput-building-a-custom-component/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Building Flex 4 Containers with Multiple Content Areas</title>
		<link>http://saturnboy.com/2010/07/multiple-content-area-containers/</link>
		<comments>http://saturnboy.com/2010/07/multiple-content-area-containers/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 22:48:18 +0000</pubDate>
		<dc:creator>justin</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[custom component]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[flex4]]></category>
		<category><![CDATA[skinning]]></category>

		<guid isPermaLink="false">http://saturnboy.com/?p=1454</guid>
		<description><![CDATA[Back in the days of Flex 3, if you wanted multiple content areas in your main application, you&#8217;d need to arrange some set of containers (Canvas, HBox, VBox) in the app and fill them with content. It was just your basic Flex 3 development process. The danger, of course, is that you are mixing content [...]]]></description>
			<content:encoded><![CDATA[<p>Back in the days of Flex 3, if you wanted multiple content areas in your main application, you&#8217;d need to arrange some set of containers (<code>Canvas</code>, <code>HBox</code>, <code>VBox</code>) in the app and fill them with content.  It was just your basic Flex 3 development process.  The danger, of course, is that you are mixing content with presentation, aka bad separation of concerns.  Today, with the power of Flex 4 skins, we can avoid this issue by moving the presentation layer into a skin (or set of skins).  And thus, we can do a much better job achieving a happy level of separation of concerns.</p>
<h3>The Flex 3 Way</h3>
<p class="bottom">To give a concrete example, I&#8217;ll build a blog layout (yes, another blog layout) with a header, footer, sidebar, and main content areas.  But before we get started, let&#8217;s review the old Flex 3 way:</p>

<div class="wp_syntax"><div class="code"><pre class="mxml" style="font-family:monospace;"><span style="color: #000000;"><span style="color: #7400FF;">&lt;mx:HBox</span> id=<span style="color: #ff0000;">&quot;header&quot;</span><span style="color: #7400FF;">&gt;</span></span>
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;mx:Image</span> source=<span style="color: #ff0000;">&quot;@Embed('assets/logo.png')&quot;</span> <span style="color: #7400FF;">/&gt;</span></span>
<span style="color: #000000;"><span style="color: #7400FF;">&lt;/mx:HBox</span><span style="color: #7400FF;">&gt;</span></span>
&nbsp;
<span style="color: #000000;"><span style="color: #7400FF;">&lt;mx:Canvas</span> id=<span style="color: #ff0000;">&quot;body&quot;</span> width=<span style="color: #ff0000;">&quot;800&quot;</span><span style="color: #7400FF;">&gt;</span></span>
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;mx:Text</span> text=<span style="color: #ff0000;">&quot;main content&quot;</span> width=<span style="color: #ff0000;">&quot;600&quot;</span> <span style="color: #7400FF;">/&gt;</span></span>
&nbsp;
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;mx:VBox</span> id=<span style="color: #ff0000;">&quot;sidebar&quot;</span> x=<span style="color: #ff0000;">&quot;600&quot;</span> width=<span style="color: #ff0000;">&quot;200&quot;</span><span style="color: #7400FF;">&gt;</span></span>
        <span style="color: #000000;"><span style="color: #7400FF;">&lt;mx:Text</span> text=<span style="color: #ff0000;">&quot;Sidebar&quot;</span> <span style="color: #7400FF;">/&gt;</span></span>
        <span style="color: #000000;"><span style="color: #7400FF;">&lt;mx:Text</span> text=<span style="color: #ff0000;">&quot;sidebar content&quot;</span> width=<span style="color: #ff0000;">&quot;100%&quot;</span> <span style="color: #7400FF;">/&gt;</span></span>
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;/mx:VBox</span><span style="color: #7400FF;">&gt;</span></span>
<span style="color: #000000;"><span style="color: #7400FF;">&lt;/mx:Canvas</span><span style="color: #7400FF;">&gt;</span></span>
&nbsp;
<span style="color: #000000;"><span style="color: #7400FF;">&lt;mx:VBox</span> id=<span style="color: #ff0000;">&quot;footer&quot;</span><span style="color: #7400FF;">&gt;</span></span>
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;mx:Text</span> text=<span style="color: #ff0000;">&quot;2010 saturnboy&quot;</span> styleName=<span style="color: #ff0000;">&quot;footer&quot;</span> <span style="color: #7400FF;">/&gt;</span></span>
<span style="color: #000000;"><span style="color: #7400FF;">&lt;/mx:VBox</span><span style="color: #7400FF;">&gt;</span></span></pre></div></div>

<p>The above code comes from a previous post, <a href="http://saturnboy.com/2009/02/designing-in-flex/">Designing in Flex 3</a>, but has been modified to make sense here.  You&#8217;ve got you basic blog design: a box for the header, footer, and body, where body is subsequently is divided into a main content area and a sidebar.</p>
<h3>The 3-in-4 Way, aka The Wrong Way</h3>
<p>The unfortunate next step in a Flex developer&#8217;s evolution is what I like to call the Flex 3-in-4 way.  This is a the way of neanderthals,  which is to say, it is an evolutionary dead end.  If you ever have the bad luck to see 3-in-4 code, you can be sure you are dealing with a novice Flex 4 developer.  In general, the 3-in-4 way consists of making the simple transcription: <code>Canvas</code> &rarr; <code>Group</code>, <code>HBox</code> &rarr; <code>HGroup</code>, <code>VBox</code> &rarr; <code>VGroup</code>.  But the most damning tipoff of a 3-in-4 developer is the assertion that one is now a Flex 4 developer and the learning curve wasn&#8217;t all that bad.  While I do think Flex 4 is more of an evolutionary release than a revolutionary release, it&#8217;s different enough.  And it is particularly different on the design side of the framework, how it handles skins, layout, etc.</p>
<p class="bottom">If we just transcribe the above example, we get some classic 3-in-4 code:</p>

<div class="wp_syntax"><div class="code"><pre class="mxml" style="font-family:monospace;"><span style="color: #000000;"><span style="color: #7400FF;">&lt;s:HGroup</span> id=<span style="color: #ff0000;">&quot;header&quot;</span><span style="color: #7400FF;">&gt;</span></span>
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:Label</span> text=<span style="color: #ff0000;">&quot;Multi Content Area Example&quot;</span> styleName=<span style="color: #ff0000;">&quot;header&quot;</span> <span style="color: #7400FF;">/&gt;</span></span>
<span style="color: #000000;"><span style="color: #7400FF;">&lt;/s:HGroup</span><span style="color: #7400FF;">&gt;</span></span>
&nbsp;
<span style="color: #000000;"><span style="color: #7400FF;">&lt;s:Group</span> id=<span style="color: #ff0000;">&quot;body&quot;</span> width=<span style="color: #ff0000;">&quot;800&quot;</span><span style="color: #7400FF;">&gt;</span></span>
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:Label</span> text=<span style="color: #ff0000;">&quot;main content&quot;</span> width=<span style="color: #ff0000;">&quot;600&quot;</span> <span style="color: #7400FF;">/&gt;</span></span>
&nbsp;
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:VGroup</span> x=<span style="color: #ff0000;">&quot;600&quot;</span> width=<span style="color: #ff0000;">&quot;200&quot;</span> styleName=<span style="color: #ff0000;">&quot;sidebarBox&quot;</span><span style="color: #7400FF;">&gt;</span></span>
        <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:Label</span> text=<span style="color: #ff0000;">&quot;Sidebar&quot;</span> styleName=<span style="color: #ff0000;">&quot;title&quot;</span> <span style="color: #7400FF;">/&gt;</span></span>
        <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:Label</span> text=<span style="color: #ff0000;">&quot;sidebar content&quot;</span> styleName=<span style="color: #ff0000;">&quot;sidebar&quot;</span> <span style="color: #7400FF;">/&gt;</span></span>
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;/s:VGroup</span><span style="color: #7400FF;">&gt;</span></span>
<span style="color: #000000;"><span style="color: #7400FF;">&lt;/s:Group</span><span style="color: #7400FF;">&gt;</span></span>
&nbsp;
<span style="color: #000000;"><span style="color: #7400FF;">&lt;s:VGroup</span> id=<span style="color: #ff0000;">&quot;footer&quot;</span><span style="color: #7400FF;">&gt;</span></span>
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:Label</span> text=<span style="color: #ff0000;">&quot;2010 saturnboy&quot;</span> styleName=<span style="color: #ff0000;">&quot;footer&quot;</span> <span style="color: #7400FF;">/&gt;</span></span>
<span style="color: #000000;"><span style="color: #7400FF;">&lt;/s:VGroup</span><span style="color: #7400FF;">&gt;</span></span></pre></div></div>

<p>*Barf*, please <b>not</b> do this.  This code has all the same issues as the Flex 3 code in the first example, and moreover it is a slap in the face of <i>The Flex 4 Way</i> and all of its improvements.</p>
<h3>The Flex 4 Way</h3>
<p>Yes, there is a Flex 4 Way and it looks like this.</p>
<p class="bottom">First, we rewrite the main app using a custom container.  Ignoring the specifics of the custom container for a moment, here is the re-written main app (minus some clutter):</p>

<div class="wp_syntax"><div class="code"><pre class="mxml" style="font-family:monospace;"><span style="color: #000000;"><span style="color: #7400FF;">&lt;containers:headerContent</span><span style="color: #7400FF;">&gt;</span></span>
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:Label</span> text=<span style="color: #ff0000;">&quot;Multi Content Area Example&quot;</span> styleName=<span style="color: #ff0000;">&quot;header&quot;</span> <span style="color: #7400FF;">/&gt;</span></span>
<span style="color: #000000;"><span style="color: #7400FF;">&lt;/containers:headerContent</span><span style="color: #7400FF;">&gt;</span></span>
&nbsp;
<span style="color: #000000;"><span style="color: #7400FF;">&lt;containers:sidebarContent</span><span style="color: #7400FF;">&gt;</span></span>
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:RichText</span> left=<span style="color: #ff0000;">&quot;0&quot;</span> right=<span style="color: #ff0000;">&quot;0&quot;</span> styleName=<span style="color: #ff0000;">&quot;sidebar&quot;</span><span style="color: #7400FF;">&gt;</span></span>
        <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:content</span><span style="color: #7400FF;">&gt;</span></span>
            <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:p</span> fontSize=<span style="color: #ff0000;">&quot;20&quot;</span><span style="color: #7400FF;">&gt;</span></span>Sidebar<span style="color: #000000;"><span style="color: #7400FF;">&lt;/s:p</span><span style="color: #7400FF;">&gt;</span></span>
            <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:p</span><span style="color: #7400FF;">&gt;</span></span>sidebar content<span style="color: #000000;"><span style="color: #7400FF;">&lt;/s:p</span><span style="color: #7400FF;">&gt;</span></span>
        <span style="color: #000000;"><span style="color: #7400FF;">&lt;/s:content</span><span style="color: #7400FF;">&gt;</span></span>
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;/s:RichText</span><span style="color: #7400FF;">&gt;</span></span>
<span style="color: #000000;"><span style="color: #7400FF;">&lt;/containers:sidebarContent</span><span style="color: #7400FF;">&gt;</span></span>
&nbsp;
<span style="color: #000000;"><span style="color: #7400FF;">&lt;containers:footerContent</span><span style="color: #7400FF;">&gt;</span></span>
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:Label</span> text=<span style="color: #ff0000;">&quot;2010 saturnboy&quot;</span> styleName=<span style="color: #ff0000;">&quot;footer&quot;</span> <span style="color: #7400FF;">/&gt;</span></span>
<span style="color: #000000;"><span style="color: #7400FF;">&lt;/containers:footerContent</span><span style="color: #7400FF;">&gt;</span></span>
&nbsp;
<span style="color: #000000;"><span style="color: #7400FF;">&lt;s:RichText</span> left=<span style="color: #ff0000;">&quot;0&quot;</span> right=<span style="color: #ff0000;">&quot;0&quot;</span><span style="color: #7400FF;">&gt;</span></span>
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:content</span><span style="color: #7400FF;">&gt;</span></span>
        <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:p</span> fontSize=<span style="color: #ff0000;">&quot;30&quot;</span><span style="color: #7400FF;">&gt;</span></span>Content<span style="color: #000000;"><span style="color: #7400FF;">&lt;/s:p</span><span style="color: #7400FF;">&gt;</span></span>
        <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:p</span><span style="color: #7400FF;">&gt;</span></span>main content<span style="color: #000000;"><span style="color: #7400FF;">&lt;/s:p</span><span style="color: #7400FF;">&gt;</span></span>
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;/s:content</span><span style="color: #7400FF;">&gt;</span></span>
<span style="color: #000000;"><span style="color: #7400FF;">&lt;/s:RichText</span><span style="color: #7400FF;">&gt;</span></span></pre></div></div>

<p>As you can see, the main app is now a nice set of semantic buckets, one for each of the content areas.  Header stuff goes in the <code>headerContent</code> bucket, footer stuff goes in the <code>footerContent</code> bucket, etc.</p>
<h3>Building a Multi Content Area Container</h3>
<p>Second, we need to create a custom container with the nice set of semantic buckets used in the above code.  This is achieved by following a straightforward formula:</p>
<ol>
<li><b>Extend SkinnableContainer</b> &ndash; Extend <code>SkinnableContainer</code> or some child class.  In our sample app, our custom container extends <code>Application</code> (which extends <code>SkinnableContainer</code>).</li>
<li><b>Add Buckets</b> &ndash; add some content buckets (in the form of <i>xxx</i><code>Content</code>) as <code>Array</code>s.  These become the MXML tags used to bucket components together.  Each content bucket has a public getter, but most importantly a public setter that accepts an incoming <code>Array</code> of <code>IVisualElement</code>s and uses the magical <code>mxmlContent</code> property to assign it to the associated <code>SkinPart</code>.</li>
<li><b>Add SkinParts</b> &ndash; add some matching SkinParts (in the form of <i>xxx</i><code>Group</code>) as spark <code>Group</code>s.  There are used in the custom skin to display the content.  Also, I usually set <code>required=&quot;false&quot;</code> to make everything optional.</li>
<li><b>Add partAdded() &amp; partRemoved()</b> &ndash; override the new Flex 4 skinning lifecycle methods to wire the incoming content to the outgoing <code>SkinPart</code>.</li>
</ol>
<p class="bottom">The custom component code is actually easier to follow then the description.  Here is a custom container with only one additional content bucket, <code>sidebarContent</code>, and its matching <code>SkinPart</code>, <code>sidebarGroup</code>:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;">package containers <span style="color: #66cc66;">&#123;</span>
    <span style="color: #0066CC;">import</span> spark.<span style="color: #006600;">components</span>.<span style="color: #006600;">Group</span>;
    <span style="color: #0066CC;">import</span> spark.<span style="color: #006600;">components</span>.<span style="color: #006600;">Application</span>;
&nbsp;
    <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">class</span> MainApp <span style="color: #0066CC;">extends</span> Application <span style="color: #66cc66;">&#123;</span>
        <span style="color: #66cc66;">&#91;</span>SkinPart<span style="color: #66cc66;">&#40;</span>required=<span style="color: #ff0000;">&quot;false&quot;</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#93;</span>
        <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">var</span> sidebarGroup:Group;
&nbsp;
        <span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">var</span> _sidebarContent:<span style="color: #0066CC;">Array</span> = <span style="color: #66cc66;">&#91;</span><span style="color: #66cc66;">&#93;</span>;
&nbsp;
        <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> MainApp<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#123;</span>
            <span style="color: #0066CC;">super</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
        <span style="color: #66cc66;">&#125;</span>
&nbsp;
        <span style="color: #66cc66;">&#91;</span>ArrayElementType<span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">&quot;mx.core.IVisualElement&quot;</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#93;</span>
        <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> <span style="color: #0066CC;">get</span> sidebarContent<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">Array</span> <span style="color: #66cc66;">&#123;</span>
            <span style="color: #b1b100;">return</span> _sidebarContent;
        <span style="color: #66cc66;">&#125;</span>
        <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> <span style="color: #0066CC;">set</span> sidebarContent<span style="color: #66cc66;">&#40;</span>value:<span style="color: #0066CC;">Array</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span>
            _sidebarContent = value;
            <span style="color: #b1b100;">if</span> <span style="color: #66cc66;">&#40;</span>sidebarGroup<span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#123;</span>
                sidebarGroup.<span style="color: #006600;">mxmlContent</span> = value;
            <span style="color: #66cc66;">&#125;</span>
        <span style="color: #66cc66;">&#125;</span>
&nbsp;
        override protected <span style="color: #000000; font-weight: bold;">function</span> partAdded<span style="color: #66cc66;">&#40;</span>partName:<span style="color: #0066CC;">String</span>, instance:<span style="color: #0066CC;">Object</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span>
            <span style="color: #0066CC;">super</span>.<span style="color: #006600;">partAdded</span><span style="color: #66cc66;">&#40;</span>partName, instance<span style="color: #66cc66;">&#41;</span>;
&nbsp;
            <span style="color: #b1b100;">if</span> <span style="color: #66cc66;">&#40;</span>instance == sidebarGroup<span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#123;</span>
                sidebarGroup.<span style="color: #006600;">mxmlContent</span> = _sidebarContent;
            <span style="color: #66cc66;">&#125;</span>
        <span style="color: #66cc66;">&#125;</span>
&nbsp;
        override protected <span style="color: #000000; font-weight: bold;">function</span> partRemoved<span style="color: #66cc66;">&#40;</span>partName:<span style="color: #0066CC;">String</span>, instance:<span style="color: #0066CC;">Object</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span>
            <span style="color: #0066CC;">super</span>.<span style="color: #006600;">partRemoved</span><span style="color: #66cc66;">&#40;</span>partName, instance<span style="color: #66cc66;">&#41;</span>;
&nbsp;
            <span style="color: #b1b100;">if</span> <span style="color: #66cc66;">&#40;</span>instance == sidebarGroup<span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#123;</span>
                sidebarGroup.<span style="color: #006600;">mxmlContent</span> = <span style="color: #000000; font-weight: bold;">null</span>;
            <span style="color: #66cc66;">&#125;</span>
        <span style="color: #66cc66;">&#125;</span>
    <span style="color: #66cc66;">&#125;</span>
<span style="color: #66cc66;">&#125;</span></pre></div></div>

<p>Following the four steps: we extend <code>Application</code>, have a <code>sidebarContent</code> bucket and its associated <code>sidebarGroup</code> <code>SkinPart</code>, and override <code>partAdded()</code> and <code>partRemoved()</code> to wire everything together.</p>
<h3>Skinning a Multi Content Area Container</h3>
<p>Skinning in Flex 4 is awesome, and like everyone says, it&#8217;s easily one of the best new features in the framework.  While I find the skinning process fairly straightforward, I would never call it trivial, mostly due to the depth and flexibility of the skinning system.</p>
<p>We need a custom skin for our custom multi content area component.  This is probably the 10% case for skinning, but it&#8217;s also the coolest.  In my experience, an average Flex 4 app has many <code>Button</code> skins (like 10 or even 20), a few default component skins (skins for <code>List</code>, <code>DropDownList</code>, <code>TextInput</code>, etc.), and maybe only two or three skins for custom components.</p>
<p>The skin itself is nothing special.  To display our custom component&#8217;s <code>SkinPart</code>s, we simply include a <code>Group</code> with the matching <code>id</code> attribute.  For example, our skin will include a <code>&lt;s:Group id="sidebarGroup" /&gt;</code> to display the <code>sidebarGroup</code> <code>SkinPart</code>.  Just rinse, wash, repeat, to add all of our custom content areas in the container to the skin.</p>
<p class="bottom">Here is a trivial skin:</p>

<div class="wp_syntax"><div class="code"><pre class="mxml" style="font-family:monospace;"><span style="color: #000000;"><span style="color: #7400FF;">&lt;s:Skin</span> ... <span style="color: #7400FF;">&gt;</span></span>
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;fx:Metadata</span><span style="color: #7400FF;">&gt;</span></span>
        [HostComponent(&quot;containers.MainApp&quot;)]
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;/fx:Metadata</span><span style="color: #7400FF;">&gt;</span></span> 
&nbsp;
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:states</span><span style="color: #7400FF;">&gt;</span></span>
        <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:State</span> name=<span style="color: #ff0000;">&quot;normal&quot;</span> <span style="color: #7400FF;">/&gt;</span></span>
        <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:State</span> name=<span style="color: #ff0000;">&quot;disabled&quot;</span> <span style="color: #7400FF;">/&gt;</span></span>
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;/s:states</span><span style="color: #7400FF;">&gt;</span></span>
&nbsp;
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:VGroup</span> left=<span style="color: #ff0000;">&quot;40&quot;</span> right=<span style="color: #ff0000;">&quot;40&quot;</span> top=<span style="color: #ff0000;">&quot;40&quot;</span> bottom=<span style="color: #ff0000;">&quot;40&quot;</span> gap=<span style="color: #ff0000;">&quot;20&quot;</span><span style="color: #7400FF;">&gt;</span></span>
        <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:Group</span> id=<span style="color: #ff0000;">&quot;headerGroup&quot;</span> width=<span style="color: #ff0000;">&quot;100%&quot;</span> <span style="color: #7400FF;">/&gt;</span></span>
        <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:Group</span> id=<span style="color: #ff0000;">&quot;contentGroup&quot;</span> width=<span style="color: #ff0000;">&quot;100%&quot;</span> <span style="color: #7400FF;">/&gt;</span></span>
        <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:Group</span> id=<span style="color: #ff0000;">&quot;sidebarGroup&quot;</span> width=<span style="color: #ff0000;">&quot;100%&quot;</span> <span style="color: #7400FF;">/&gt;</span></span>
        <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:Group</span> id=<span style="color: #ff0000;">&quot;footerGroup&quot;</span> width=<span style="color: #ff0000;">&quot;100%&quot;</span> <span style="color: #7400FF;">/&gt;</span></span>
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;/s:VGroup</span><span style="color: #7400FF;">&gt;</span></span>
<span style="color: #000000;"><span style="color: #7400FF;">&lt;/s:Skin</span><span style="color: #7400FF;">&gt;</span></span></pre></div></div>

<p>In this trivial skin, we just shove all the content groups (including <code>SkinnableContainer</code>&#8216;s default <code>Group</code>, <code>contentGroup</code>) into a <code>VGroup</code>.  Also note, we correctly set <code>HostComponent</code> to our custom container.  If you are thinking, &quot;Hey, this skin looks similar to the Flex 3 and 3-in-4 example code, just minus the content&quot; that&#8217;s exactly the point.</p>
<p class="bottom">Lastly, we wire out skin to our custom component via CSS:</p>

<div class="wp_syntax"><div class="code"><pre class="css" style="font-family:monospace;">containers|MainApp <span style="color: #00AA00;">&#123;</span>
    skinClass<span style="color: #00AA00;">:</span>ClassReference<span style="color: #00AA00;">&#40;</span><span style="color: #ff0000;">'skins.TrivialAppSkin'</span><span style="color: #00AA00;">&#41;</span><span style="color: #00AA00;">;</span>
<span style="color: #00AA00;">&#125;</span></pre></div></div>

<p>Using <code>skinClass</code> to wire a skin to a component is <b>so</b> 2009.  The sample app has its CSS inline, but in any real app I&#8217;ll always put this in an external file.</p>
<h3>Conclusion</h3>
<p>After this, there&#8217;s really not much more to say.  You can certainly create a more complicated arrangement of the multiple content areas by making a more complicated skin.  I&#8217;ve done exactly this in the final sample, which includes three different skins and a skin switcher (click 1, 2, or 3 to switch skins).</p>
<p>&raquo; <a href="http://saturnboy.com/proj/flex4/multi_content_area/MultiContentArea.html">view MultiConentArea sample</a> (view source enabled)</p>
<h5>Files</h5>
<ul>
<li><a href="http://saturnboy.com/proj/flex4/multi_content_area/MultiContentArea.html">MultiContentArea</a> (<a href="http://saturnboy.com/proj/flex4/multi_content_area/srcview/MultiContentArea.zip">download</a>)</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://saturnboy.com/2010/07/multiple-content-area-containers/feed/</wfw:commentRss>
		<slash:comments>23</slash:comments>
		</item>
		<item>
		<title>Drawer Component in Flex 4</title>
		<link>http://saturnboy.com/2010/06/drawer-component-flex-4/</link>
		<comments>http://saturnboy.com/2010/06/drawer-component-flex-4/#comments</comments>
		<pubDate>Wed, 02 Jun 2010 04:31:09 +0000</pubDate>
		<dc:creator>justin</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[custom component]]></category>
		<category><![CDATA[flex4]]></category>
		<category><![CDATA[flexlib]]></category>
		<category><![CDATA[skinning]]></category>

		<guid isPermaLink="false">http://saturnboy.com/?p=1418</guid>
		<description><![CDATA[I needed a good way to have a large settings panel with a minimal visual impact. The obvious answer is to hide or minimize or collapse the settings panel when not in use. I thought about using Flexlib&#8216;s WindowShade component (which I&#8217;ve dicussed in detail in Styling Flexlib&#8217;s WindowShade), but why reuse something when you [...]]]></description>
			<content:encoded><![CDATA[<p>I needed a good way to have a large settings panel with a minimal visual impact.  The obvious answer is to hide or minimize or collapse the settings panel when not in use.  I thought about using <a href="http://code.google.com/p/flexlib/">Flexlib</a>&#8216;s WindowShade component (which I&#8217;ve dicussed in detail in <a href="http://saturnboy.com/2009/03/styling-flexlib-windowshade/">Styling Flexlib&#8217;s WindowShade</a>), but why reuse something when you can reinvent the wheel?  Plus, it always helps to hone my Flex 4 custom component kung-fu.  So, I chose to implement a simple sliding drawer component from scratch as a Flex 4 component.</p>
<p class="bottom">The Drawer component is a vanilla container (it actually extends <code>SkinnableContainer</code>), so it will happily take any spark component for its children.  Before I dive into my implementation, let&#8217;s check out the finished drawer component in action (view source enabled):</p>
<div id="flashcontent-drawer" style="background-color:#eee">
Flash is required.  <a href="http://www.adobe.com/go/getflashplayer">Get it here!</a>
</div>
<p> Just click on the handle to open and close the drawer.</p>
<h3>Extending <code>SkinnableContainer</code></h3>
<p>The Drawer component itself, is just pure AS3, but the demo above uses a few MXML skins to achieve the desired look-and-feel.  This is a pretty standard pattern that I see during Flex 4 development, so expect it when you write your own custom components.</p>
<p class="bottom">We&#8217;ll review the component implementation in two steps.  First, we focus on the skin state management aspect of the drawer.  Here&#8217;s the relevant code (taken from <code>Drawer.as</code>):</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;"><span style="color: #66cc66;">&#91;</span>SkinState<span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">&quot;opened&quot;</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#93;</span>
<span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">class</span> Drawer <span style="color: #0066CC;">extends</span> SkinnableContainer <span style="color: #66cc66;">&#123;</span>
    <span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">var</span> _opened:<span style="color: #0066CC;">Boolean</span> = <span style="color: #000000; font-weight: bold;">false</span>;
&nbsp;
    <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> <span style="color: #0066CC;">get</span> opened<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">Boolean</span> <span style="color: #66cc66;">&#123;</span>
        <span style="color: #b1b100;">return</span> _opened;
    <span style="color: #66cc66;">&#125;</span>
&nbsp;
    <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">function</span> <span style="color: #0066CC;">set</span> opened<span style="color: #66cc66;">&#40;</span>value:<span style="color: #0066CC;">Boolean</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span>
        <span style="color: #b1b100;">if</span> <span style="color: #66cc66;">&#40;</span>_opened <span style="color: #66cc66;">!</span>= value<span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#123;</span>
            _opened = value;
            invalidateSkinState<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
        <span style="color: #66cc66;">&#125;</span>
    <span style="color: #66cc66;">&#125;</span>
&nbsp;
    override protected <span style="color: #000000; font-weight: bold;">function</span> getCurrentSkinState<span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">String</span> <span style="color: #66cc66;">&#123;</span>
        <span style="color: #b1b100;">return</span> <span style="color: #66cc66;">&#40;</span>opened ? <span style="color: #ff0000;">'opened'</span> : <span style="color: #0066CC;">super</span>.<span style="color: #006600;">getCurrentSkinState</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span>;
    <span style="color: #66cc66;">&#125;</span>
    ...
<span style="color: #66cc66;">&#125;</span></pre></div></div>

<p>The <code>Drawer</code> component can either be closed (the default) or opened.  To model theses states, we use the <code>normal</code> state from the superclass to represent the closed drawer, and add a new <code>opened</code> <code>SkinState</code> to represent the opened drawer.  We just expose a simple <code>opened</code> boolean property with a custom getter and setter, and then override the <code>getCurrentSkinState()</code> method.  It&#8217;s important to remember the states we are talking about are skin states, and not <i>component</i> states (see <a href="http://saturnboy.com/2009/09/flex4-component-states-skin-states/">Flex 4 Component States vs. Skin States</a> for the difference).</p>
<p class="bottom">Second, we focus on the action of opening and closing the drawer.  Here&#8217;s the relevant code (taken from <code>Drawer.as</code>):</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;"><span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">class</span> Drawer <span style="color: #0066CC;">extends</span> SkinnableContainer <span style="color: #66cc66;">&#123;</span>
    ...
    <span style="color: #66cc66;">&#91;</span>SkinPart<span style="color: #66cc66;">&#40;</span>required=<span style="color: #ff0000;">&quot;false&quot;</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#93;</span>
    <span style="color: #0066CC;">public</span> <span style="color: #000000; font-weight: bold;">var</span> openButton:<span style="color: #0066CC;">Button</span>;
&nbsp;
    <span style="color: #0066CC;">private</span> <span style="color: #000000; font-weight: bold;">function</span> clickHandler<span style="color: #66cc66;">&#40;</span>event:MouseEvent<span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span>
        opened = <span style="color: #66cc66;">!</span>opened;
    <span style="color: #66cc66;">&#125;</span>
&nbsp;
    override protected <span style="color: #000000; font-weight: bold;">function</span> partAdded<span style="color: #66cc66;">&#40;</span>partName:<span style="color: #0066CC;">String</span>, instance:<span style="color: #0066CC;">Object</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span>
        <span style="color: #0066CC;">super</span>.<span style="color: #006600;">partAdded</span><span style="color: #66cc66;">&#40;</span>partName, instance<span style="color: #66cc66;">&#41;</span>;
        <span style="color: #b1b100;">if</span> <span style="color: #66cc66;">&#40;</span>instance == openButton<span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#123;</span>
            openButton.<span style="color: #006600;">addEventListener</span><span style="color: #66cc66;">&#40;</span>MouseEvent.<span style="color: #006600;">CLICK</span>, clickHandler<span style="color: #66cc66;">&#41;</span>;
        <span style="color: #66cc66;">&#125;</span>
    <span style="color: #66cc66;">&#125;</span>
&nbsp;
    override protected <span style="color: #000000; font-weight: bold;">function</span> partRemoved<span style="color: #66cc66;">&#40;</span>partName:<span style="color: #0066CC;">String</span>, instance:<span style="color: #0066CC;">Object</span><span style="color: #66cc66;">&#41;</span>:<span style="color: #0066CC;">void</span> <span style="color: #66cc66;">&#123;</span>
        <span style="color: #0066CC;">super</span>.<span style="color: #006600;">partRemoved</span><span style="color: #66cc66;">&#40;</span>partName, instance<span style="color: #66cc66;">&#41;</span>;
        <span style="color: #b1b100;">if</span> <span style="color: #66cc66;">&#40;</span>instance == openButton<span style="color: #66cc66;">&#41;</span> <span style="color: #66cc66;">&#123;</span>
            openButton.<span style="color: #006600;">removeEventListener</span><span style="color: #66cc66;">&#40;</span>MouseEvent.<span style="color: #006600;">CLICK</span>, clickHandler<span style="color: #66cc66;">&#41;</span>;
        <span style="color: #66cc66;">&#125;</span>
    <span style="color: #66cc66;">&#125;</span>
<span style="color: #66cc66;">&#125;</span></pre></div></div>

<p>The <code>Drawer</code> component includes a simple spark button, as an optional <code>SkinPart</code>, that is used to initiate the state change.  The <code>partAdded()</code> and <code>partRemoved()</code> methods are overridden to manage and adding and removing of the button&#8217;s click event handler.  And lastly, the <code>clickHandler()</code> method flips between skin states by toggling the <code>opened</code> boolean property.</p>
<h3>Usage</h3>
<p class="bottom">Using the <code>Drawer</code> is the same as any container.  In MXML, just put any child components you want between the container&#8217;s open and close tags:</p>

<div class="wp_syntax"><div class="code"><pre class="mxml" style="font-family:monospace;"><span style="color: #000000;"><span style="color: #7400FF;">&lt;containers:Drawer</span> ... skinClass=<span style="color: #ff0000;">&quot;skins.DrawerSkin&quot;</span><span style="color: #7400FF;">&gt;</span></span>
    <span style="color: #000000;"><span style="color: #808080; font-style: italic;">&lt;!-- components go here --&gt;</span></span>
<span style="color: #000000;"><span style="color: #7400FF;">&lt;/containers:Drawer</span><span style="color: #7400FF;">&gt;</span></span></pre></div></div>

<p>Here we also apply the <code>DrawerSkin</code> to our container.</p>
<h3>Skins</h3>
<p class="bottom">The <code>DrawerSkin</code> is responsible for creating the desired look-and-feel and generally making the <code>Drawer</code> component look cool.  Here are the interesting parts of the skin:</p>

<div class="wp_syntax"><div class="code"><pre class="mxml" style="font-family:monospace;"><span style="color: #000000;"><span style="color: #7400FF;">&lt;s:Skin</span> ...<span style="color: #7400FF;">&gt;</span></span>
&nbsp;
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;fx:Metadata</span><span style="color: #7400FF;">&gt;</span></span>
        [HostComponent(&quot;containers.Drawer&quot;)]
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;/fx:Metadata</span><span style="color: #7400FF;">&gt;</span></span>
&nbsp;
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:states</span><span style="color: #7400FF;">&gt;</span></span>
        <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:State</span> name=<span style="color: #ff0000;">&quot;normal&quot;</span> <span style="color: #7400FF;">/&gt;</span></span>
        <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:State</span> name=<span style="color: #ff0000;">&quot;opened&quot;</span> <span style="color: #7400FF;">/&gt;</span></span>
        <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:State</span> name=<span style="color: #ff0000;">&quot;disabled&quot;</span> <span style="color: #7400FF;">/&gt;</span></span>
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;/s:states</span><span style="color: #7400FF;">&gt;</span></span>
&nbsp;
   ...
&nbsp;
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:Button</span> id=<span style="color: #ff0000;">&quot;openButton&quot;</span> ...</span>
<span style="color: #000000;">            skinClass=<span style="color: #ff0000;">&quot;skins.DrawerOpenButtonSkin&quot;</span></span>
<span style="color: #000000;">            skinClass.opened=<span style="color: #ff0000;">&quot;skins.DrawerCloseButtonSkin&quot;</span> <span style="color: #7400FF;">/&gt;</span></span>
&nbsp;
    <span style="color: #000000;"><span style="color: #7400FF;">&lt;s:Group</span> id=<span style="color: #ff0000;">&quot;contentGroup&quot;</span> ... includeIn=<span style="color: #ff0000;">&quot;opened&quot;</span> <span style="color: #7400FF;">/&gt;</span></span>
<span style="color: #000000;"><span style="color: #7400FF;">&lt;/s:Skin</span><span style="color: #7400FF;">&gt;</span></span></pre></div></div>

<p>The <code>DrawerSkin</code> has three skin states, <code>normal</code> and <code>disabled</code> are inherited from <code>SkinnableContainer</code>, but <code>opened</code> is our custom skin state.  The skin also includes the optional <code>openButton</code> <code>SkinPart</code>, which itself uses two custom buttons skins, one for the open drawer and one for the closed drawer.  Lastly, note that the container&#8217;s content is only displayed when the skin is in the <code>opened</code> state via the newfangled inline state syntax: <code>includeIn=&quot;opened&quot;</code>.</p>
<h5>Files</h5>
<ul>
<li><a href="http://saturnboy.com/proj/flex4/drawer/Drawer.html">Drawer</a> (<a href="http://saturnboy.com/proj/flex4/drawer/srcview/Drawer.zip">download</a>)</li>
</ul>
<div>
<script type="text/javascript">
swfobject.embedSWF('http://saturnboy.com/proj/flex4/drawer/Drawer.swf', 'flashcontent-drawer', '520', '340', '10.0.0', 'playerProductInstall.swf', false, { bgColor:'#eeeeee', base:'.' });
</script>
</div>
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